Author Topic: Omni Emblem  (Read 133626 times)

0 Members and 1 Guest are viewing this topic.

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Omni Emblem
« Reply #330 on: August 21, 2011, 06:33:53 pm »
Okay, I got an attack animation done :P

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: Omni Emblem
« Reply #331 on: August 21, 2011, 06:40:59 pm »
Okay, I got an attack animation done :P

lol not exactly sure how i could use that xD but it is funny (need it in sheet format or its just a insane amount more of work >.<)

also

i gotz a picture for ye again :3(edit: realized i spelt FinaleTi wrong..stupid shift key xD)
« Last Edit: August 21, 2011, 06:42:10 pm by Geekboy1011 »

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Omni Emblem
« Reply #332 on: August 21, 2011, 07:09:01 pm »
MOAR EYE CANDY RAWR!!!!!!!!!

also known as the improperly timed finale normal attack needs some tweaking but at least we know its working and LOOKING BLOODY AWESOME WITH HIS HAT WHILE DOING IT!



Some random tid bits on this

there are 24 seperate PNG's for each frame

this took me the better part of 2 hours just for the attack animation!


It's even more beautiful.

Keep up the good work, and let me know if there's anything I can/need to do.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: Omni Emblem
« Reply #333 on: August 21, 2011, 07:11:48 pm »

Keep up the good work, and let me know if there's anything I can/need to do.

talking and blinking frames for your portrait ^^

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Omni Emblem
« Reply #334 on: August 21, 2011, 07:30:01 pm »

Keep up the good work, and let me know if there's anything I can/need to do.

talking and blinking frames for your portrait ^^
Got it. I'll see what I can do.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: Omni Emblem
« Reply #335 on: August 21, 2011, 07:31:04 pm »
dont need to be nothing to fancy seeing as there gonna be hard to see your current portrait has like 256 colors lol i droped it to 15 in usenti and made some edits so yeah >.<

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Omni Emblem
« Reply #336 on: August 21, 2011, 07:55:51 pm »
Ok. I'm not super happy with the talking frames, because I couldn't find a color I thought looked right. Hopefully it'll look better in 15 colors.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Omni Emblem
« Reply #337 on: August 21, 2011, 08:21:29 pm »
I can give you frames :P That's easy.

Also, regarding the portrait, what res should it be?

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: Omni Emblem
« Reply #338 on: August 21, 2011, 08:27:17 pm »
I can give you frames :P That's easy.

Also, regarding the portrait, what res should it be?

in all honesty NO FREAKING CLUE

finales is a bit small though so just make it a bit larger than his and you should be good ^_^

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Omni Emblem
« Reply #339 on: August 21, 2011, 09:01:45 pm »
ok, I got that sheet done, and here's the portrait too! Talking and blinking included.


The "Shocked" pic is what I'd like to see for him getting hit. Just a single pic, I don't really have any animations for it.

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: Omni Emblem
« Reply #340 on: August 21, 2011, 09:07:37 pm »
ok, I got that sheet done, and here's the portrait too! Talking and blinking included.


The "Shocked" pic is what I'd like to see for him getting hit. Just a single pic, I don't really have any animations for it.


cant do getting hit picks i can probably make that his dodge animation?

and as for attack,,,what class are you going to be again?

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Omni Emblem
« Reply #341 on: August 21, 2011, 09:14:58 pm »
sounds fine to me.

I said archsage. If you change your mind again and say no to that class, just make it something magicky, and preferably slow, like a Sage or a cleric or whatever.

Offline JustCause

  • CoT Emeritus
  • LV8 Addict (Next: 1000)
  • *
  • Posts: 810
  • Rating: +115/-5
    • View Profile
Re: Omni Emblem
« Reply #342 on: August 22, 2011, 12:38:17 am »
Willrandship, you've got Archsage. Just don't expect 35 Pow and S rank in everything :P (รก la Athos).

Your animation concerns me a little. If you insist on doing a custom animation, I suggest you take a look at the other animations in FE7 for a general idea of how things should look. As a caster, you'll need a normal casting animation, a crit animation, and a handful of dodge frames.

(Remember: if you'd be happy with a repalette, we'd be really happy with it too. :) )
See you, space cowboy...

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Omni Emblem
« Reply #343 on: August 22, 2011, 12:39:50 am »
I'm happy with whatever. If you would rather do repalletes, that's totally fine with me. That's a lot less work on both ends. :P

And I've never played FE, so I don't know what to want out of an archsage anyways.
« Last Edit: August 22, 2011, 12:40:22 am by willrandship »

Offline JustCause

  • CoT Emeritus
  • LV8 Addict (Next: 1000)
  • *
  • Posts: 810
  • Rating: +115/-5
    • View Profile
Re: Omni Emblem
« Reply #344 on: August 22, 2011, 12:51:25 am »
Spoiler For Minor spoilers for FE7!:
Well, there's really only one Archsage. That'd be Athos, who shows up for exactly one chapter (the last one) and is unquestionably your best magic user, even possibly your best unit. (Though if you've 20/20'd Nino and given her Afa's Drops, she could give the old man a run for his money...but I digress.) Athos has S ranks in every type of magic, stats well over 30 points each, and is generally unstoppably broken.

You won't be.

However, you will have access to every type of magic (and therefore the option to S rank ONE of them) at a cost to your base stats.

Edit: If you'd like a repalette, let us know what base you want to use and what colors you want changed. Thanks!
« Last Edit: August 22, 2011, 12:55:38 am by JustCause »
See you, space cowboy...