Author Topic: Omni Emblem  (Read 133618 times)

0 Members and 1 Guest are viewing this topic.

Offline Freyaday

  • The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1970
  • Rating: +128/-15
  • I put on my robe and pixel hat...
    • View Profile
Re: Omni Emblem
« Reply #405 on: September 15, 2011, 09:19:33 pm »
I'd like the guard to be more symmetrical and the sword to have a point :P
I can't think of anything at the moment, but can the crit animation include a trail of circles?
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: Omni Emblem
« Reply #406 on: September 15, 2011, 10:13:51 pm »
I'd like the guard to be more symmetrical and the sword to have a point :P
I can't think of anything at the moment, but can the crit animation include a trail of circles?

By symetrical you mean the same on both sides that will be done. im not the best at drawing sadly xD

also the sword has a point its just in a pile of dirt as i like the concept of the sword sticking out of dirt until 1px attacks better than a pixel floating in the air with a sword lol

and maybe on the crit mind drawing a simple sketch of what you mean will help TONS later on xD

Offline Freyaday

  • The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1970
  • Rating: +128/-15
  • I put on my robe and pixel hat...
    • View Profile
Re: Omni Emblem
« Reply #407 on: September 15, 2011, 11:58:14 pm »
I like the idea of it being in the ground, but at an angle instead of straight in.
I'll get to work on that drawing soon, but I'm camping this weekend, so I may not get a chance to post it before Sun.
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: Omni Emblem
« Reply #408 on: September 16, 2011, 12:27:50 am »
undderstandable frey have fun camping and no rush ^^

Offline JustCause

  • CoT Emeritus
  • LV8 Addict (Next: 1000)
  • *
  • Posts: 810
  • Rating: +115/-5
    • View Profile
Re: Omni Emblem
« Reply #409 on: September 16, 2011, 04:07:16 pm »
Hi everyone. I haven't had much time to work on this, what with college apps, Calculus, and no home computer. However, I really hope to start again soon: I'll be sketching out some map designs and working on getting enemy stats balanced, as well as going over the game script and identifying which blocks I can overwrite.

Until then, stay awesome and stay hyped. THIS IS HAPPENING.
See you, space cowboy...

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: Omni Emblem
« Reply #410 on: September 16, 2011, 06:27:01 pm »
Hi everyone. I haven't had much time to work on this, what with college apps, Calculus, and no home computer. However, I really hope to start again soon: I'll be sketching out some map designs and working on getting enemy stats balanced, as well as going over the game script and identifying which blocks I can overwrite.

Until then, stay awesome and stay hyped. THIS IS HAPPENING.


overwriting stuff is good if you run out of space let me know though ill relocate the script table for you and steal the space for my use ;)

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Omni Emblem
« Reply #411 on: September 16, 2011, 06:32:35 pm »
I'm staying hyped! Now I need to import Eeem's sheet to my Ubuntu install so I don't need to boot back into Windows to finish it. ;)


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6268
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Omni Emblem
« Reply #412 on: September 16, 2011, 06:44:31 pm »
I'm staying hyped! Now I need to import Eeem's sheet to my Ubuntu install so I don't need to boot back into Windows to finish it. ;)
Woo! Can't wait till you finish me :p
/e

Ashbad

  • Guest
Re: Omni Emblem
« Reply #413 on: September 16, 2011, 07:02:32 pm »
Glad to see this progressing :)

I'm staying hyped! Now I need to import Eeem's sheet to my Ubuntu install so I don't need to boot back into Windows to finish it. ;)
Woo! Can't wait till you finish me :p

*secondary sexual meaning*
« Last Edit: September 16, 2011, 07:02:51 pm by Ashbad »

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: Omni Emblem
« Reply #414 on: September 16, 2011, 07:17:19 pm »
Glad to see this progressing :)

I'm staying hyped! Now I need to import Eeem's sheet to my Ubuntu install so I don't need to boot back into Windows to finish it. ;)
Woo! Can't wait till you finish me :p

*secondary sexual meaning*

* Geekboy1011 facepalms

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Omni Emblem
« Reply #415 on: September 16, 2011, 07:41:24 pm »
I'm staying hyped! Now I need to import Eeem's sheet to my Ubuntu install so I don't need to boot back into Windows to finish it. ;)

why would you need to boot back into windows to look at the file? if you're dual booting, can't you just open all the wondows files from the linux side?

Offline FinaleTI

  • Believe in the pony that believes in you!
  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1830
  • Rating: +121/-2
  • Believe in the pony that believes in you!
    • View Profile
    • dmuckerman.tumblr.com
Re: Omni Emblem
« Reply #416 on: September 16, 2011, 07:49:15 pm »
I know I can do that, I just haven't yet. And I'm also still getting used to Ubuntu, and need to find a simple graphics editor I'm comfortable with.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.

Offline annoyingcalc

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1953
  • Rating: +140/-72
  • Found in Eclipse.exe
    • View Profile
Re: Omni Emblem
« Reply #417 on: September 16, 2011, 08:03:23 pm »
Yay progress
This used to contain a signature.

Offline shmibs

  • しらす丼
  • Administrator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2132
  • Rating: +281/-3
  • try to be ok, ok?
    • View Profile
    • shmibbles.me
Re: Omni Emblem
« Reply #418 on: September 16, 2011, 08:08:43 pm »
I know I can do that, I just haven't yet. And I'm also still getting used to Ubuntu, and need to find a simple graphics editor I'm comfortable with.

yeah, that was a big issue for me, too. i went through a huge list, but none of them had the same feel as classic mspaint xp. well... a few did, but they kept crashing, for some reason.
maybe Xpaint would work?


you can get the latest package as a .deb at the bottom of this page:
http://packages.debian.org/unstable/graphics/xpaint
« Last Edit: September 16, 2011, 08:26:26 pm by shmibs »

Offline Eeems

  • Mr. Dictator
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6268
  • Rating: +318/-36
  • little oof
    • View Profile
    • Eeems
Re: Omni Emblem
« Reply #419 on: September 16, 2011, 08:09:41 pm »
I know I can do that, I just haven't yet. And I'm also still getting used to Ubuntu, and need to find a simple graphics editor I'm comfortable with.
The GIMP :)
/e