Author Topic: Starblaze(Abandoned) - a C# + OpenGL PC Game  (Read 67059 times)

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Offline XiiDraco

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Re: Abandoned - a Java Free Roam RTS
« Reply #150 on: October 21, 2014, 02:09:28 pm »
I'm back! And my project had been resumed. This time it's in java, im working as fast as I can too port over what I hadn't finished, but hey I'll finally be able to finish it this time.

I decided I was done with the mobile stuff when I got 500 sales, it occurred to me that people don't care what it is mobile. Well for Sony's at least.

I've been trying to get back into computer projects for awhile now, and well, now I have.

I assume this now no longer fits in this board, so it might have to be moved out I'll just have to make a new topic.

Necro post to you.

P.S. this is the most indecisive game i have ever made. First PSM, then java, then c# open gl hybrid, now java again. XD
« Last Edit: October 21, 2014, 02:17:47 pm by XiiDraco »

Offline Hayleia

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Re: Starblaze(Abandoned) - a C# + OpenGL PC Game
« Reply #151 on: October 21, 2014, 02:54:37 pm »
it occurred to me that people don't care what it is mobile. Well for Sony's at least.
I think the Sony part is important in your sentence because I've only seen one person with a PSVita in my whole life, and it's not someone I know, just a random guy I saw in the train. But I know a lot of people with Nintendo 3DS (4 of my friends, me, and two people I know), and I know a lot of people with smartphones (do I really need to give names ?).
I am not telling you not to do this on PC, just that the mobile market is not only about Sony so after (or during) that game, you could come back to mobile development if you wanted.
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Offline XiiDraco

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Re: Starblaze(Abandoned) - a C# + OpenGL PC Game
« Reply #152 on: October 21, 2014, 04:55:41 pm »
Well honestly I really don't like building mobile games. They are too small and you have way more restriction. Maybe when in all said and done I'll come back. My goal has always been computer / console though. Ijust used mobile to kick start my developing career.

Also noted I don't say people don't care about mobile, what isaid was in Sony's case people don't care what the game is. Aka all of the games i put up have the exact same number of sales. The only exception is the last one which is honesty the worst yet it has the most sales by far weird huh?
« Last Edit: October 21, 2014, 04:59:11 pm by XiiDraco »

Offline DJ Omnimaga

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Re: Starblaze(Abandoned) - a C# + OpenGL PC Game
« Reply #153 on: October 23, 2014, 02:52:51 am »
Wait did you really get 500 sales?? O.O That's like 10 times what I got in total on Bandcamp. I would say it's pretty impressive for an indie game not made by notch nor the author of Flappy Bird.


As for mobile dev I don't think it's that restrictive, but it depends of the platforms. Apple and Sony probably has many restrictions on what is allowed in the appstore, while on Android you can pretty much post anything. Plus look at what some people did for TI calculators anyway :P


Anyway glad this is revived. I guess you could start a new topic in the computer projects section and leave the rest behind or you could ask a mod to move it, but some people might get confused I guess in the latter case.

Offline XiiDraco

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Re: Starblaze(Abandoned) - a C# + OpenGL PC Game
« Reply #154 on: October 29, 2014, 05:23:49 pm »
Yeah, Well they aren't restrictions to the store, it's restrictions to what you can use like different languages and different libraries. For a lot of things you have to use what you are given which are usually terribly optimized and then I end up hard coding everything by scratch. Which I don't mind cause I actually prefer that. Even still, computer programming is more open on how you can make things. Another restriction I was referring to is the capabilities of the device you are programming on. While specs on the PsVita still beat xbox 360 and ps3 (er was it xbox and ps2?), it can only handle so much. Randomly generating 10,000 stars on it ended up being pretty much impossible. It's not that I couldn't load which star was which when you got close, that I could do. It's just that it didn't have enough RAM to have everything open. With my sprites I could only have like 50 or so in the program... Otherwise I would run out of RAM and poof game crashes. Twas very restricted. But I guess that's my fault for trying to make a FREE ROAM RTS on a mobile device. XD

Anyway I started a brand new topic here:
http://www.omnimaga.org/computer-projects-and-ideas/abandoned/msg395627/#msg395627


Also while I believe notch is a decent coder, his game Minecraft got famous because of the concept. He himself believes that he is not a very good coder, as I do myself. So not all games by Notch would be impressive. In fact Minecraft was the only one recognized, and it gained help. I like his other games like breaking the tower and minicraft, but one couldn't say they were impressive. Take 0x10c for example. Great looking game, awesome concept. Aaaaaaaand it flopped.

Don't get me wrong this isn't hate speech about him, I sincerely love the guy, and as an indie dev myself, take him to be my role model. His games just aren't exactly impressive.


Yeah and Flappy Bird. No, just no. Both his game and mine prove that the mobile community is only focused on extremely simple games. 2 million in ad revenue per day. Absurd.
« Last Edit: October 29, 2014, 05:30:44 pm by XiiDraco »

Offline DJ Omnimaga

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Re: Starblaze(Abandoned) - a C# + OpenGL PC Game
« Reply #155 on: October 30, 2014, 02:22:48 am »
I don't really mind simple games if they're fun to play for a while, but I hate that more advanced games often fail to get recognition just because they don't have Mario or Zelda names nor graphics.

That said, I kinda jumped when you said that you find the PS Vita underpowered, because most people on this forum program on 15 MHz machines with 24 KB of RAM and 1.5 MB of space. :P The trick on limited platforms is to not go overboard with features. There are ways to make a game still look good and fun to play even on a limited platform (for example, instead of rendering 10000 stars one by one, just make a tiled star background with an smaller image. See how many bullets nKaruga for the TI-Nspire CX can render at once without much slowdown.

Offline XiiDraco

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Re: Starblaze(Abandoned) - a C# + OpenGL PC Game
« Reply #156 on: October 30, 2014, 05:01:46 am »
Well that's not quite what I meant with the stars but yeah XD. I do forget commonly that this is a site for CALCs ;D . oops. I wasn't talking about rendering. Rendering 10000 stars at once would just be plain stupid. You wouldn't even get 1 fps. I don't render stars off screen and de-load those that are too far.

I was talking about the RAM usage of that many objects at once. 512 Mb (less than, system and other progs take RAM too) doesn't cut it when it's on this scale. I just can't fit all the necessary stuff in that allotment. BTW 10,000 stars is an exaggeration, its really more like 200, I just have a lot of objects floating and moving at one time. All the objects together can make 10,000 though. Been there done that.

Offline DJ Omnimaga

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Re: Starblaze(Abandoned) - a C# + OpenGL PC Game
« Reply #157 on: October 30, 2014, 02:17:31 pm »
To be honest, I'm a bit surprised that the PS Vita only has 512 MB of RAM, considering we already had phones with over 1 GB by then. It almost makes the TI-Nspire CX technical specs look decent. Also yeah you have to take AI into account, if any, which can impact speed a lot if it's complex and if many units move at once (even worse in strategy games where there are tilemaps with trees and cliffs like Starcraft). >.<


EDIT: I just tried your game and all I saw is the entire screen flashing from black to bright green at 60 FPS O.O
EDIT: Nevermind, it works now. I was trying to run the game directly from the rar file >.<
« Last Edit: October 30, 2014, 02:21:16 pm by DJ Omnimaga »