Author Topic: Starblaze(Abandoned) - a C# + OpenGL PC Game  (Read 66170 times)

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Offline XiiDraco

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Starblaze(Abandoned) - a C# + OpenGL PC Game
« on: May 22, 2013, 02:50:34 pm »
I have absolutely no idea why, but I take great interest in C#. What's nice about this is that C# what is used with PSM Studio(PlayStation Mobile). The point of this is that I can make games for, Psp, PsVita, and Mobile Phones such as Andriods, etc... These games can then be sold on PlayStation Network for money. The problem with this is that there is a 100$ publisher licences that I am not interested in paying... Fortunetly for me, PlayStastion has decided to remove that fee to open up ideas and profit for the community (Which I think was a great idea). My point in all of this is to share with the Omni community about the game that I am currently making for PSM :D. I have decided to call it Starblaze, and this topic will be devoted to its development :).

As of now the MAIN features of the game are:
-RTS (Not your general RTS though, there are no levels instead the world is generated and the entire game is one big RTS, or "one big level")
-Space (Who doesn't love a good space game?)
-Purple dinosours that fly around in pink ships (Just because  ;D)

As of now I have successfully created the infinite space, a coordinate system, and 5 parallax backgrounds! I have also ported it to the PsVita with minimal bugs. Thanks and I hope you support me!



« Last Edit: January 04, 2014, 10:50:10 pm by XiiR3CR34T10N »

Offline DJ Omnimaga

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Re: Starblaze -A PlayStation Mobile Game
« Reply #1 on: May 22, 2013, 03:47:26 pm »
I'm glad they removed the fee, maybe this will eventually lead to other companies doing the same.

Anyway your project seems interesting. Do you have any screen captures/pictures?

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #2 on: May 22, 2013, 05:12:29 pm »
Yes, I will upload them as soon as I get home. (I've been at school this entire time XD)
Anyway I will give links to some youtube vids, of the test if you want. You can't really see the parallax effect if the screen isn't actually moving.

EDIT: Here they are:
You might need to wait until the video is processed, but if you are watching it this doesn't apply.
« Last Edit: May 22, 2013, 07:18:39 pm by XiiR3CR34T10N »

Offline DJ Omnimaga

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Re: Starblaze -A PlayStation Mobile Game
« Reply #3 on: May 23, 2013, 12:13:26 am »
Oh I like the graphics :D, so I assume the ships will rotate kinda like in Asteroids, right?

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #4 on: May 23, 2013, 12:16:11 am »
Yes, I actually have all the ship rotations in, but I didn't assign any keys with them yet.
problem being I want the ship to turn based on the direction of the ship. Basically rise over run/slope. Judging how steep the slope is creates the turn angle.
Well, it doesn't exactly like it when I divide by 0. So I will fix the whole shibam up later. I'm kinda sad I can't now, but school comes first. At Least I will have A LOT of time this summer :).
« Last Edit: May 23, 2013, 12:18:04 am by XiiR3CR34T10N »

Offline DJ Omnimaga

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Re: Starblaze -A PlayStation Mobile Game
« Reply #5 on: May 24, 2013, 01:27:53 am »
That reminds me, when I suggested this sub-forum to make a topic, I forgot that we had an homebrew/rom hacking section for console projects O.O. Would you like the topic to be moved there instead (with a link here redirecting to it)? :P

And I see. Glad this Summer you might have more time to work on this. :) I hope to work on my game more this Summer as well, since I am busy lately and often too exhausted from work to work on anything (causing me to sleep more and have even less free time)

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #6 on: May 24, 2013, 02:02:55 am »
I don't exactly see how it's a ROM hack... But If you think it's a better place for it, sure.

EDIT: Oh, AND computer homebrew.
« Last Edit: May 24, 2013, 02:05:29 am by XiiR3CR34T10N »

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #7 on: May 24, 2013, 09:53:00 pm »
Sorry for the double post, but to answer your question on the rotation DJ, I got some functionality into it. I'll be done with the rotation soon.


Offline DJ Omnimaga

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Re: Re: Re: Starblaze -A PlayStation Mobile Game
« Reply #8 on: May 25, 2013, 12:14:12 pm »
I don't exactly see how it's a ROM hack... But If you think it's a better place for it, sure.

EDIT: Oh, AND computer homebrew.
yeah, basically any kind of console development. I'll try to check the vid when I come back home. :)

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #9 on: May 26, 2013, 05:38:27 am »
So I changed the HUD around, and finished rotations, take a look.
With a Ps Vita analog stick, this is going to turn out good! I'll port it tomorrow. :D

Heres the current progress:


Quick question. As you can see, I like to make youtube videos to better SHOW the progress I have made. This is because I have learned in the past, text doesn't get you anywhere. Would posting youtube videos at this rate be a problem? Even more progress...
« Last Edit: May 29, 2013, 07:27:46 pm by XiiR3CR34T10N »

Offline DJ Omnimaga

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Re: Starblaze -A PlayStation Mobile Game
« Reply #10 on: May 29, 2013, 11:22:59 pm »
Looks pretty good. But won't the text be a bit small on the PSVita screen? And yeah good idea to show screenshots or videos. A lot of people usually posted new projects with no screenshot besides the title screen and they hardly got any reply (in your case, it would have been even worse considering every project section other than the Z80 and Nspire sections got fewer people.
« Last Edit: May 29, 2013, 11:24:19 pm by DJ Omnimaga »

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #11 on: May 29, 2013, 11:51:20 pm »
Funny, I thought about that, but no... Its actually just fine. Easy to see. After I tested it, I thought I might want to add custom letters but, I guess that's ok. Anyway, I got another update. I added a fully functional particle system... Working on bullet velocity now though... When you first acquire a ship, You only have cannons on the right and left. Similar to a sailing ship, right? Well you can buy turret rotation later, which will be the Right thumbstick. (Actually the way I'm gonna make the cursor is kinda cheating XD, I have a sprite that rotates instead making the calculations for a circle. But hey! Easier is ALMOST always better right?)

Heres the vid:
Ignore the music, I had to put it in, because I was skyping a friend, and somehow her voice was added XD.


Oh, and I don't know if you know, but a Ps Vita screen is actually rather large, bigger than the samsung galaxy s3... (They are pretty big)
But since it is made for many different devices, I'll have to test more.
« Last Edit: May 30, 2013, 01:40:35 am by XiiR3CR34T10N »

Offline DJ Omnimaga

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Re: Re: Starblaze -A PlayStation Mobile Game
« Reply #12 on: May 30, 2013, 01:32:04 pm »
I like the idea about ship upgrades, kinda like some Snes games. It gives the shooter some RPG elements. Also how fast does it run? Do you think older Android phones like the Samsung GT-i5510M would run it fine?

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Re: Starblaze -A PlayStation Mobile Game
« Reply #13 on: May 30, 2013, 01:58:22 pm »
Oh absolutely, in the simulator it runs maxed out at 60 FPS. But on the Vita it runs at a maxed out FPS of like 40? I do believe it will run just fine on pretty much anything... As long as you don't spam the particles of course, but I will try to keep away with that. I was also thinking that when your ship is docked, It turns into a top down (Um not shooter, but like pqokemon) as you explore the ship and or station. :) What are your thoughts?
« Last Edit: May 30, 2013, 01:59:44 pm by XiiR3CR34T10N »

Offline Streetwalrus

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Re: Starblaze -A PlayStation Mobile Game
« Reply #14 on: May 30, 2013, 03:07:28 pm »
Yeah that'd be fun. :) I'm watching this from the beginning and it looks pretty good.