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It is drawn in 3D. I were drawing it in 2D I would barely get 2 FPS. Now days devices are most optimized for 3D sprite rendering, if you use 2D, you are going to have one h*ll of a time.Drawing it in 3D and changing it while its running is exactly how I do it, but I haven't quite figured out how the Z axes works for this sprite class...
My only problem right now, is fog of war. Unless Someone has a brilliant idea on how to make a good dynamic fog of war, I have 2 options. I can make squares on the screen and remove them when the ship is near, or I could make it so you can only see from one ship at a time. If any allies are in range they are seen, if not they become a way point. This adds a little bit of a twist to your normal RTS, This makes it so you can still see your units on radar, but you can only see from one thing at a time, until you switch units. Personally I like the second idea, because it adds uniqueness to the game. But I would like other people's input.
As for the black hole I kinda like the first, but in your top down view game the 2nd would be better.
Quote from: XiiR3CR34T10N on June 19, 2013, 05:36:37 pmMy only problem right now, is fog of war. Unless Someone has a brilliant idea on how to make a good dynamic fog of war, I have 2 options. I can make squares on the screen and remove them when the ship is near, or I could make it so you can only see from one ship at a time. If any allies are in range they are seen, if not they become a way point. This adds a little bit of a twist to your normal RTS, This makes it so you can still see your units on radar, but you can only see from one thing at a time, until you switch units. Personally I like the second idea, because it adds uniqueness to the game. But I would like other people's input.That sounds like fun to me ! It adds more challenge and it's also more realistic as a unit can't normally see what others see. At least put a decent view range so that it's not TOO hard, I guess indirect combat units should have a much larger sight too.Though the only strategy game I ever played is Advance Wars II and it's turn based, but I think RTS are not that much dfferent. Quote from: DJ Omnimaga on June 20, 2013, 02:01:13 amAs for the black hole I kinda like the first, but in your top down view game the 2nd would be better.Agreed.