Author Topic: Starblaze(Abandoned) - a C# + OpenGL PC Game  (Read 66136 times)

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Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #45 on: June 22, 2013, 02:42:06 pm »
Yeah that is a general feature to most RTS's but I will not be able to do that. Period. The reason being is that to do so would require you to place "nodes" every so and so apart in the actually game coords. Since my game is infinite, I cannot put infinite, nodes. That is why ALL normal RTS have map edges. Right now, the fog is determined off the screen coordinates, and determines the location of all ships first.

So no, not likely. :/
but personally since the game is focused on the more exploration part. I will make the view expandable, and there will be, "Obelisks" You can place for line of sight. (Just don't place them next to a black hole, because it will probably suck you in...)

Also 200 views on youtube, I believe all from Omni, thats awesome! :D (Cause you know, I'm so low down there)
« Last Edit: June 22, 2013, 03:15:22 pm by XiiR3CR34T10N »

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #46 on: June 22, 2013, 03:12:01 pm »
UPDATE: NO DYNAMIC FOG. I tried the fog of war with the nodes. on the vita.  O.O SO LAGGY. I will have to do the fog were it is only around one player at a time...
But that is ok, because it is unique right?

(trying to avoid double posting, but want to make sure you see the update)
Oh and did you get what I meant by strobe light?
« Last Edit: June 22, 2013, 03:16:37 pm by XiiR3CR34T10N »

Offline Streetwalrus

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Re: Starblaze -A PlayStation Mobile Game
« Reply #47 on: June 22, 2013, 04:40:08 pm »
No I don't really get that strobe thingy. :/

Offline DJ Omnimaga

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Re: Starblaze -A PlayStation Mobile Game
« Reply #48 on: June 22, 2013, 04:55:24 pm »
I guess it should be fine with just around the player then. :)

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #49 on: June 26, 2013, 01:14:25 am »
I should make it unique, so... :D  (Sorry had no internet :()

Offline DJ Omnimaga

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Re: Starblaze -A PlayStation Mobile Game
« Reply #50 on: June 26, 2013, 04:27:45 am »
Welcome back :)

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #51 on: July 03, 2013, 04:04:36 pm »
Sorry I haven't posted any progress, I haven't had my computer in weeks. :/

Once I get it back I'll have a huge update so be expecting it. :)

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #52 on: July 07, 2013, 05:22:04 pm »
Update: so I got my computer back, and have been working on this some more. I just made a menu screen but I need to know what you guys think.
So here:

Offline Sorunome

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Re: Starblaze -A PlayStation Mobile Game
« Reply #53 on: July 07, 2013, 05:30:18 pm »
Ui, I like it, great job! :D

THE GAME
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Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #54 on: July 07, 2013, 09:33:59 pm »
Ok so I have another video with some updates about the terrain, give me your pro's and con's please :).
Anyway I was think about something. I haven't used the bottom HUD for anything, and was probably deciding to change the touch the ships, to a placed cursor stuck in the center of the screen. Reason being, it's pretty hard to select something because your finger is in the way. So if you use the cursor instead and just move the screen it will make controls way easier.

What are your thoughts?

EDIT: I don't care about your thoughts. :P JKJK, No actually I will have to do it this way because it will be impossible to do it the other way, there just isn't enough ways to tap the screen for all those controls...

EDIT: EDIT: Sorry for the choppy video, I'll investigate that Lol.


Here's a video:

Here's a screenie:
« Last Edit: July 07, 2013, 10:07:37 pm by XiiR3CR34T10N »

Offline DJ Omnimaga

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Re: Starblaze -A PlayStation Mobile Game
« Reply #55 on: July 07, 2013, 11:57:55 pm »
That music and the title screen are cool, by the way :D. As for the cursor thing, I think it would be good if it could be used to move the screen around. However, make sure to make it sensitive enough, so it doesn't require extremely precise touching, but I like the idea since then you can do different actions with the touch screen when touching it elsewhere, such as selecting stuff.

That said, you could also make it so we can move the screen from anywhere, unless you put your finger on a ship or the HUD.
« Last Edit: July 07, 2013, 11:59:07 pm by DJ Omnimaga »

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #56 on: July 08, 2013, 12:42:52 am »
Um, I didn't quite understand what you meant by the first paragraph... But by the second one, it already does that. That is the controls right now. "Move by sliding anywhere on the screen, except HUD"

What I meant (a little more clearly), was, The "cursor" stays in the middle of the screen while you move the screen by sliding the screen. But instead of touching ships, you line the cursor over them and control them with the menu in the HUD.

For example: You haven't got any ships selected. You move the cursor over a ship and select him with the button on the bottom left signifying "select". You then move the cursor away from the ship (move the view cause the cursor never really moves) and move it to where you want it and then press the move or attack button.

I'll post the next video explaining this.

Offline DJ Omnimaga

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Re: Re: Starblaze -A PlayStation Mobile Game
« Reply #57 on: July 08, 2013, 12:16:13 pm »
In the first paragraph I meant selecting the middle of the screen (cursor) then slide around

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #58 on: July 08, 2013, 02:29:24 pm »
Oh ok same here XD. Fail. Please excuse me. <--- Derp.

Offline DJ Omnimaga

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Re: Re: Starblaze -A PlayStation Mobile Game
« Reply #59 on: July 10, 2013, 11:56:36 am »
No problem :)