Author Topic: Starblaze(Abandoned) - a C# + OpenGL PC Game  (Read 66210 times)

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Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #60 on: July 10, 2013, 09:51:32 pm »
Ok, worked some on then menu and added a new ship.



Found my mic. :)
« Last Edit: July 10, 2013, 09:52:16 pm by XiiR3CR34T10N »

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #61 on: July 18, 2013, 03:48:36 am »
UPDATE: Almost done with the zooming, which helps gameplay ATON. Being able to zoom in and out, allows the player to move to different locations faster. So ya:



Only thing to fix, zooming in then center not side.

Offline Streetwalrus

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Re: Starblaze -A PlayStation Mobile Game
« Reply #62 on: July 18, 2013, 10:24:21 am »
Looking pretty cool. ;)

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #63 on: July 21, 2013, 07:01:22 am »
So I worked on a little bit of the dynamic movement and collision.



Tell me what you think, and more importantly what you think would help improve this (Seriously, I would like some suggestions, user input is great).
It just helps me improve the overall quality in the end! :)
Thanks!

P.S. Sorry for the random LOL talk. Lol!

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #64 on: July 26, 2013, 02:40:16 am »
Ok, so I know that this might not be the most sparked topic, probably due to the fact that I am currently the only person who can use it. (Making debugging kinda minimal) So, as of now, I have found a way to create an .exe for use. This way the rest of omnimaga will have the ability to test my program as well. ;)

Not only helping me, from possible bug reports, you (Whoever is reading...) will be able to test/play this as well.

(Try not to judge just yet. After all, it is really just a tech demo...)

Offline Tjakka5

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Re: Starblaze -A PlayStation Mobile Game
« Reply #65 on: July 26, 2013, 06:55:11 am »
That looks awesome!
However, I think the font of the main menu is a bit... I dont know... out of place?

Thats just my personal opinion though, Keep up the nice work!
I'll be streaming soon: http://www.computercraft.info/forums2/index.php?/topic/14359-ccjam-tjs-stream/

Click for banned ponies!
Spoiler For Spoiler:

Offline Streetwalrus

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Re: Starblaze -A PlayStation Mobile Game
« Reply #66 on: July 26, 2013, 11:18:21 am »
Yeah I agree on the font. Comic Sans is so mainstream. <_<

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #67 on: July 27, 2013, 12:10:00 am »
EDIT: I have removed the information from this post because it was misleading. :)
Check out the NEW post.
« Last Edit: July 27, 2013, 01:53:33 pm by XiiR3CR34T10N »

Offline DJ Omnimaga

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Re: Starblaze -A PlayStation Mobile Game
« Reply #68 on: July 27, 2013, 02:55:16 am »
I watched the vid and it looks pretty nice. What I would improve however is making the ship rotate gradually when you order it to move elsewhere, rather than turning instantly. It would look more realistic that way.

I'll try to see if I can get the game to work on my computer. :)

EDIT Your instructions were quite confusing, particularly regarding the Personal folder (where does it come from? ???)

I get this error btw:

Quote
File not found - Control Panel.{21EC2020-3AEA-1069-A2DD-08002B30309D}
The system cannot find the file specified.
ERROR: Too many filenames provided.
The system cannot find the file specified.
File not found - Control Panel.{21EC2020-3AEA-1069-A2DD-08002B30309D}
Press any key to continue . . .

I think I'll wait until it's out on the PS Vita or that there is a version that doesn't require any file change or dependencies, because I have no luck with that stuff and I don't feel like devoting 3 months of hard work just to get one game to run like I did before.
« Last Edit: July 27, 2013, 04:13:37 am by DJ Omnimaga »

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #69 on: July 27, 2013, 02:08:16 pm »
Haha XD. My bad. I never should have put that in...
It's a batch file that makes a file, hidden within the folder appear, so that you can't access the game files. It's use less, so I'm just gonna remove it... I'll upload the normal .sln file instead. Then you can just open it with Play Station Mobile no prob... Sorry for the confusion.

As for the rotation, already thought and working on that, just have to take things one step at a time though... :/


New download: http://www.mediafire.com/download/8zlq6ydueapmch9/Starblaze.zip



If you don't know how to open a file with a program here is how. (-_-)
Step 1: Right click on the file.
Step 2: Hover over, "Open with..."
Step 3: Choose PlayStation Mobile Studio (If it isn't listed select, "Choose default program" and find PlayStation Mobile Studio).

Alternative: Drag the .sln file over the PlayStation Mobile Studio shortcut/icon.

Step 4: Click, "Run", at the top of the window, and select debug.
Step 5: Have fun.





EDIT: Moved that... :P
Sorry for the double-post, but I thought it was necessary for this update. Since I would like to expand my game a bit more, even past the Android/Sony community. I have continued working on the game... In java. This way I will be able to distribute the game for PC, without worrying about having to use a simulator. This is also better because it will run much faster and you will not have to be limited to such a small screen.

Not only is this beneficial to everyone else, causing ease of access, this benefits me by giving me and improving my knowledge of Java. :D

Java, from my past experiences, is fairly similar to C#, so please, bear with me. ;)
« Last Edit: July 31, 2013, 07:17:45 am by XiiR3CR34T10N »

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #70 on: July 31, 2013, 07:32:29 am »
Ok-dokie Put in some new stuff! and changed some graphics. I also added a red cursor were I am touching the screen to help clarify stuff. (New blackhole graphics |:D)


Offline Streetwalrus

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Re: Starblaze -A PlayStation Mobile Game
« Reply #71 on: July 31, 2013, 12:38:11 pm »
It's shaping up it looks like. :D I really love your crosshair.

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #72 on: July 31, 2013, 04:16:46 pm »
Thanks!  ;D The grabbing is dependant on whether the ship is in the reticle. So a bit easier to select.
Now I gotta fix the zooming! O.O

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #73 on: August 01, 2013, 07:42:48 am »
Really quick and REALLY important question!
For tagging (selecting units) should I make it Xor, or Replace?

Xor:
If it's on, it's now off, visa versa.

Replace:
Everything is off and whatever is in the selection zone is now on.


Both are effective, but Xor is really hard to get used to.

Offline Streetwalrus

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Re: Starblaze -A PlayStation Mobile Game
« Reply #74 on: August 01, 2013, 08:15:35 am »
Maybe make it toggleable ? This way we can change method on the fly depending on what we need.