Author Topic: Starblaze(Abandoned) - a C# + OpenGL PC Game  (Read 66157 times)

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Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #105 on: September 02, 2013, 10:08:32 pm »
Shipwrecks are already sprited and awaiting implementation, as well as some more "functioning" asteroid. (I didn't put the collision system in for nothing :P)
But I kinda find these things more of a... Cover. I'm talking about big shield generators that span your base and help distribute shields...

The death of ships will also cause a damaging explosion and create shipwreck pieces. These will also be used for cover.
« Last Edit: September 02, 2013, 10:09:42 pm by XiiR3CR34T10N »

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #106 on: September 05, 2013, 09:07:08 pm »
So a couple days ago I ran into a little roadblock. I had left all of my sprites in about 1000 X 1000 resolution, pretty much just for the heck of it. Well I just found out that the app wont launch if it has to load like 7 mb of asset data... wtf? A Lot if not most games made for psm have like 200 mb of asset data. :| Not cool. Anyway I'm dumbing down some of the uselessly large sprites to compensate for this. *sigh*

This doesn't really make much sense, because if it crashed because of out RAM, just no... The Ps Vita has ~600 Mb of RAM so there is no reason it couldn't load > 7 mb of data.
BTW this doesn't crash when loaded from a comp. If you were wondering.

Offline Streetwalrus

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Re: Starblaze -A PlayStation Mobile Game
« Reply #107 on: September 07, 2013, 04:27:22 am »
Weird. O.O I hope you find a way to fix it though. :) (you'll eventually face a real need for more than 7MB data)

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #108 on: September 07, 2013, 05:00:41 am »
Could have just been an error with a corrupted file or something cause when I removed a specific 3 pictures it stopped bugging... ???

Anyway huge update because I've changed a lot of how I do things now. I'm now giving all entities the ability to use a command/function/method, but use booleans for each to tell wether or not it can truly use them. VERY flexible. Lol.

Anyway finished the building menu and stepped on a couple bugs:


Offline Sorunome

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Re: Starblaze -A PlayStation Mobile Game
« Reply #109 on: September 07, 2013, 07:36:35 am »
nuuuuuuu, bugs D:
But it is still looking cool :D

THE GAME
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Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #110 on: September 23, 2013, 12:28:00 pm »
I hope the project doesn't seem dead, I started school. :P
Anyway I don't have a video right now cause my friends laptop doesn't have the right software I need, and I have already put enough stuff on this thing.
But i do have the audio to the new track for Abandoned. Check it out:


Offline DJ Omnimaga

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Re: Starblaze -A PlayStation Mobile Game
« Reply #111 on: October 09, 2013, 12:24:29 am »
I like the new track :D

As for sprites I think I would be fine with stuff like 256x256. It might look pixelated if zoomed in, but most 2D games don't use such detailed resolution for sprites anyway.
« Last Edit: October 09, 2013, 12:26:14 am by DJ Omnimaga »

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #112 on: October 09, 2013, 12:55:56 pm »
Been working on the contest so I put this on hold. X|

Anyway as for the sprites I'm going to reduce some of them, just to save on loading time.
The sprite size wasn't corrupting it or anything, it was just the new galaxy sprite I put in got corrupted. so I had to replace it.
No crashes now. :)

The problem was I couldn't figure out what was causing it to crash because I didn't put any try and catch's in. If I had put in a try and catch. I might have been able to tell myself using a console printing command that It was unable to load. I'll be sure to make use of them later. :)

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #113 on: October 29, 2013, 01:52:23 am »
Alrighty, with my failed attempt at the 2013 contest over, I am now resuming progress on Abandoned.

I've added some background information about the Races now! (wouldn't go as far as to call it "lore")

Races

Humans - Your basic Bipedal walking brain. These creatures are good in just about everything, your all round build.

Narkorvids - These Insect-like creations walk on as many legs as they see deemed fit, the correct # of which is unknown among all races, including themselves. These bugs are usually multiple eyed and very thin.

Karhokes - These are your hairy brutes, preferring brute force over all forms of intelligence. Their ships are composed of junk they find floating around. AKA the tribal space race.

Drakonalids - A cross between a lizard, dinosaur and a bat. This human creation is considered an abomination among all other races, surviving by the skin of their teeth.

High Juvorans - The religious party. Tall, gel, slender looking "aliens". ALMOST all of which are composed of peaceful connections throughout this galaxy.


I'll add more to their lore later. ;)


« Last Edit: October 29, 2013, 01:59:19 am by XiiR3CR34T10N »

Offline Streetwalrus

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Re: Starblaze -A PlayStation Mobile Game
« Reply #114 on: October 29, 2013, 11:29:56 am »
So each Narkovid has a different number of eyes and legs ? Sounds fun ! :D

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #115 on: October 29, 2013, 02:57:31 pm »
Yep, and they use all appendages as anything, arms, legs, doesn't matter to them, as long as it works.
« Last Edit: October 29, 2013, 02:58:14 pm by XiiR3CR34T10N »

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #116 on: October 30, 2013, 12:35:38 am »
Quick question!

What do you think I should add, I'm missing something for this RTS, I just know it...

I have.

Human Ships & Buildings

Constructor - The basic and only unit capable of building space stations. No attack, and low health, average move speed.


Frigate - The basic unit of attack. Average health, Average attack, Average speed.


Carrier - Able to Carry and build basic ships on the go, moves slow and has low attack but high health.


Mining Ship - Use for the sole purpose of resource production, can mine from asteroids, planets, and other dead ships. No attack, low health, Average speed.
(sprite unfinished)


Solar Ship - Produces energy by solar conversion of energy. No attack, low health, Average speed.
(sprite unfinished)


Fighter - A small ship mainly for hordes and bullet hell type strategy. Average attack, low health, fast speed. Loss of these are not significant.


Cruiser - A medium sized ship with multiple phasers High health, slow speed, but high attack.


Mobile Shield Ship - Produces a shield aura around the ship, temporarily taking damage for itself and ally's around it.


Bomber - A small ship that flies fast, but has low health and high attack.


Capitol Flag Ship - A huge ship capable of mass amounts of hanger bay storage, along with its massive missile, Gauss, and Phaser arrays. It moves slowly but has an extreme amount of health, and extreme attack, this behemoth is also capable of creating all other ships other than another Capitol Flag ship.
(base sprite/not finished)
« Last Edit: November 02, 2013, 09:15:43 pm by XiiR3CR34T10N »

Offline Streetwalrus

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Re: Starblaze -A PlayStation Mobile Game
« Reply #117 on: November 01, 2013, 01:25:37 pm »
You'd need a sweeper type ship. Low health but very high attack and very fast.

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #118 on: November 02, 2013, 04:41:22 pm »
Ya, knew I was missing something. got it.
gonna add the sprite.



So what about cost?
I'm not good at balancing costs at all...

Got any ideas?


EDIT: Just finished spriting some more ships. Please check the SHIPS post to see them. :)
« Last Edit: November 02, 2013, 09:12:31 pm by XiiR3CR34T10N »

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #119 on: November 20, 2013, 01:15:47 am »
UPDATE:
Been doing even more spriting, and got some more terrain generation in. I also learned A* (Path finding) which was really fun, but unfortunately I will not implement into this game because it is a space game, thus no reason and/or not feasible.

Here are some screenies.
Spoiler For Spoiler:


...and...
Spoiler For Spoiler:


Right now asteroid fields and planets are currently generating around suns and nowhere else. I would REALLY appreciate any suggestions you have to give me.