Author Topic: Starblaze(Abandoned) - a C# + OpenGL PC Game  (Read 66264 times)

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Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #120 on: November 25, 2013, 08:57:56 pm »
I can't help but feel that people don't care about a game that's not for computer testing or calc testing.

I'm just trying to get some feedback, it's more necessary than you think.

Offline Streetwalrus

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Re: Starblaze -A PlayStation Mobile Game
« Reply #121 on: November 26, 2013, 03:03:39 pm »
Well, I'm supporting this game and I wanna say that if it's available for Android and/or the PC then you have a future player. ;) I especially like your work on the graphics.
« Last Edit: November 26, 2013, 03:04:13 pm by Streetwalker »

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #122 on: November 26, 2013, 06:39:55 pm »
Thanks, but I'm talking about feed back. feed back, feed back, feed back. It's why Beta and Alpha testing exist. I REALLY REALLY need some feed back. It's really the backbone of game development. :-\

But I know that you have all supported me in the past and have already contributed ideas. All I'm saying is that there is a forum of hundreds of game programmers for calcs, atleast 20 of which are active, and none of them know anything about RTS balancing and game mechanics? :banghead:

Just a word, please, a word of advice. A push. An idea. Maybe?  ;)

Well, I'm supporting this game and I wanna say that if it's available for Android and/or the PC then you have a future player. ;) I especially like your work on the graphics.
Thanks!


I guess since there is so much activity in new or other topics, mine just gets flushed into an old spot before anyone sees it. >_<
« Last Edit: November 26, 2013, 06:42:34 pm by XiiR3CR34T10N »

Offline Streetwalrus

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Re: Starblaze -A PlayStation Mobile Game
« Reply #123 on: November 27, 2013, 11:06:48 am »
Thanks, but I'm talking about feed back. feed back, feed back, feed back. It's why Beta and Alpha testing exist. I REALLY REALLY need some feed back. It's really the backbone of game development. :-\
Sorry but it's hard to give feedback if you can't test it. :P Suggestions... Well maybe add particular effects to stellar objects, ie mine resources from asteroids, gravity effects near planets... That's be a cool idea. Maybe even some planet-based gameplay elements. Having a planetary base would be pretty cool. ;) There is a whole new dimension of gameplay you could imagine in that direction.

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #124 on: December 01, 2013, 12:46:24 am »
Ya, I haven't been releasing enough videos for any feedback anyway...
I think I might scrap this for vita and just have it in Java for computers...

Anyway here is another video of a new update.

Offline Streetwalrus

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Re: Starblaze -A PlayStation Mobile Game
« Reply #125 on: December 01, 2013, 02:24:41 am »
Wow, you keep doing cool stuff with this thing. :D

Offline Sorunome

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Re: Starblaze -A PlayStation Mobile Game
« Reply #126 on: December 01, 2013, 04:04:11 am »
What's up with the sudden music stops :P
Anyways, that is looking awesome! :D

THE GAME
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Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #127 on: December 01, 2013, 04:29:14 am »
It's music for a loop, but I just haven't put in the correct loop point yet.

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #128 on: December 22, 2013, 12:49:32 am »
UPDATE: Ok so I worked some more and focused on some really good music. Tell me if you like it.  ;)

I added firing of the ships weapons. So here it is:
-When you fire onto open space, it fires continuously I will also have a setting to make it timeout if the user wants.
- If you fire on another ship/station that you have locked onto.
- The ship will fire until the other ship/station is destroyed.
- Bullets decay after about 1-2 seconds making them not travel very far.
- Added the track "Odyssey".

Doing in the near future:
- There will be a button to halt all currently active commands.
- Fixing the memory leak causing the game to crash.
- Adding the locking on system.
-doing the mini map at the bottom of the screen.

Long term goals:
-Stopping the game for PSM. (The game is way to big for what I have done and what I will be doing, so I will be moving the game to PC were it will the the full attention it deserves. The game is currently running at max memory so yeah... It's done.)
-Multiplier (PC)
-More races (PC)

Here's the plan:
I will continue to learn some Java and continue the game from there after I have ported what is currently done, over.
Then I will finish the game as said.
After that I will post the game on steam green light and hope for the best.
I will also post free keys for the game to members of the Omnimaga forums periodically, for their help and support in the matter.


Anyway here's the Video:

Offline pimathbrainiac

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Re: Starblaze -A PlayStation Mobile Game
« Reply #129 on: December 22, 2013, 10:10:19 am »
I want this game, and sadly I don't have a PSM

Glad to see you porting this to PC soon!
Love the new music!

Dude, you have a gift.
I am Bach.

Offline DJ Omnimaga

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Re: Starblaze -A PlayStation Mobile Game
« Reply #130 on: December 22, 2013, 07:40:36 pm »
From the videos this looks pretty nice. You will need to make sure to write detailed documentation (preferably in-game) on how to play, though, since it's a strategy game with units and stuff. Even Starcraft is impossible to get started with if you don't check the help nor the tutorials.

As for the lack of support this might be because RTS games are not even close to being possible on most calculators that people own here (TI-Nspire and 84+ series), so nobody has experience in making them. D:


Also I just saw the sprites on the other page and like them.
« Last Edit: December 22, 2013, 07:41:37 pm by DJ Omnimaga »

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #131 on: December 22, 2013, 11:48:22 pm »
I want this game, and sadly I don't have a PSM

No prob, just catch one of the steam keys when I upload it in the future.
And I said I might even be canceling it for PSM because the run time package for Mono on vita lacks the requirements needed for this game.

Love the new music!

Dude, you have a gift.

Thanks! (I'm not bragging I just want to show you what I play.) I play(in order of skill): Piano, Bass, Flute, Voice, Bells, Accordion, Guitar, Harmonica, Drums(set). Learning Trumpet, and Clarinet. I may not have or know all the instruments but I have a very good understanding of music theory, so I just produce them on a synth.

From the videos this looks pretty nice. You will need to make sure to write detailed documentation (preferably in-game) on how to play, though, since it's a strategy game with units and stuff. Even Starcraft is impossible to get started with if you don't check the help nor the tutorials.

Yeah, I thought about that already and decided that the game is confusing enough that I'm going to make the tutorial mandatory to play first time, so you know how to play.

As for the lack of support this might be because RTS games are not even close to being possible on most calculators that people own here (TI-Nspire and 84+ series), so nobody has experience in making them. D:

Yeah, Sorry. I was acting really...Unappreciative. Even if people on the forums do know things about RTS', I shouldn't have demanded about it. So once again, sorry for that.

Also I just saw the sprites on the other page and like them.


Thanks! I spent ALOT of time working on them.

Offline pimathbrainiac

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Re: Starblaze -A PlayStation Mobile Game
« Reply #132 on: December 23, 2013, 01:11:47 pm »
Thanks! (I'm not bragging I just want to show you what I play.) I play(in order of skill): Piano, Bass, Flute, Voice, Bells, Accordion, Guitar, Harmonica, Drums(set). Learning Trumpet, and Clarinet. I may not have or know all the instruments but I have a very good understanding of music theory, so I just produce them on a synth.

O.O

I just know piano and all the percussion stuffs. Do you do any jazz band stuff, by any chance?
I am Bach.

Offline XiiDraco

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Re: Starblaze -A PlayStation Mobile Game
« Reply #133 on: December 23, 2013, 02:30:54 pm »
Yeah, I play bass for our schools Jazz band. I also play jazz bass with my friends occasionally at their houses.

Offline pimathbrainiac

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Re: Starblaze -A PlayStation Mobile Game
« Reply #134 on: December 23, 2013, 02:33:18 pm »
Nice. I play piano in my school's top big band and top combo. It's awesome!

Back on subject: Are you switching to Java for the game for the PC? Or did I misread that?
I am Bach.