Author Topic: [S.A.D.] Progress 2010  (Read 83277 times)

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Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #120 on: April 24, 2010, 12:36:46 pm »

I disagree with the 84+ extra RAM idea, though. It will single out everyone who got a TI-84+ made after March 2007. Those new 84+ lacks the extra 96 KB of RAM and only actually have 16 of it (which is accessed differently, IIRC). Remember the whole issues about people no longer being able to run TI-Boy SE, RealSound, Msd8x, Omnicalc RestoreMem(), etc.

I actually did not know that...we'll probably make an option instead, and have user ram available as default.

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #121 on: April 24, 2010, 12:42:29 pm »
I wonder if the guy who made the program that checks if your calc has the extra RAM could let you use the code to detect this extra RAM so your game store the info in an alternative way when ran on a calc lacking the extra RAM? I forgot who it is but the program was located in a topic named "Extra RAM pages trouble" on UTI forums.

Also the TI-83+ Silver Edition has the entire 96 KB hidden RAM.

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #122 on: April 24, 2010, 12:43:44 pm »
I wonder if the guy who made the program that checks if your calc has the extra RAM could let you use the code to detect this extra RAM so your game store the info in an alternative way when ran on a calc lacking the extra RAM? I forgot who it is but the program was located in a topic named "Extra RAM pages trouble" on UTI forums.


Ah, okay...I'll look into that sometime

Offline jsj795

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Re: [S.A.D.] Progress 2010
« Reply #123 on: April 25, 2010, 12:31:51 am »
It would really be terrible if you had to use the extra ram... I personally have a calc that was made just right after they changed the hardware, so I can't run TI-Boy, etc. Although playing pokemon was solved using my TI-89, if I can't play S.A.D., I would probably cry, and rickroll myself to death


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*Girls=Evil credit goes to Compynerd255*

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #124 on: April 25, 2010, 12:36:17 am »
It would really be terrible if you had to use the extra ram... I personally have a calc that was made just right after they changed the hardware, so I can't run TI-Boy, etc. Although playing pokemon was solved using my TI-89, if I can't play S.A.D., I would probably cry, and rickroll myself to death

Don't worry, it won't be required.  It's just that some people would rather use the extra ram then use the 24 KB of user ram.

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #125 on: April 29, 2010, 11:46:24 pm »
That reminds me, I still need to try this. Last week was pretty rough x.x

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Re: [S.A.D.] Progress 2010
« Reply #126 on: May 10, 2010, 10:12:47 pm »
For those of you who noticed that I'm hammering away at these "ASM Tutorials", but not touching S.A.D., I felt you should know that these weeks are leaving me only 15-min breaks instead of 6-hour breaks.  Meaning, I lack the time to just sit down and program.  When I'm working with ASM on a large project, I need that time that I can just sit down and do it, where as I can work on tutorials in 15-1 hour increments.

Thanks for understanding, and remember that S.A.D. is not dead.

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Re: [S.A.D.] Progress 2010
« Reply #127 on: May 11, 2010, 03:04:16 am »
I understand very well, coding sometimes takes a lot of concentration and it doesn't work when you have to stop after 15 mins, since getting into it takes a while.

Offline ztrumpet

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Re: [S.A.D.] Progress 2010
« Reply #128 on: May 11, 2010, 04:24:58 pm »
Speaking of SAD, the turn based version isn't dead either, I'm just don't have much free time either.
I hope eventually both will get some work done on them. :)

I understand very well, coding sometimes takes a lot of concentration and it doesn't work when you have to stop after 15 mins, since getting into it takes a while.
Me too.  Remember we all want SAD, so no progress is better than it being dead. ;D
« Last Edit: May 11, 2010, 04:25:05 pm by ztrumpet »

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #129 on: May 11, 2010, 05:29:39 pm »
Quote
Speaking of SAD, the turn based version isn't dead either, I'm just don't have much free time either.

You must not have heard, I have the turn-based version on hold, Ztrumpet.  I'd recommend you focus more on your other projects until we find out if it's an indefinite hold or not :)

Offline ztrumpet

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Re: [S.A.D.] Progress 2010
« Reply #130 on: May 11, 2010, 10:11:16 pm »
Quote
Speaking of SAD, the turn based version isn't dead either, I'm just don't have much free time either.

You must not have heard, I have the turn-based version on hold, Ztrumpet.  I'd recommend you focus more on your other projects until we find out if it's an indefinite hold or not :)
Oh, okay, then I'm not going to work on it more for now.  Let me know if you want me to keep working, though. ;D

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Re: [S.A.D.] Progress 2010
« Reply #131 on: May 11, 2010, 10:54:17 pm »
I hope it won't die, though x.x (same for Elmgon and the rest)

Offline ztrumpet

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Re: [S.A.D.] Progress 2010
« Reply #132 on: May 12, 2010, 09:11:18 pm »
I hope it won't die, though x.x (same for Elmgon and the rest)
Let me reassure you, nothing's dead. ;D

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Re: [S.A.D.] Progress 2010
« Reply #133 on: May 13, 2010, 12:32:10 am »
good to hear
* DJ Omnimaga tends to get worried when projects hardly see progress for a few months ;.;

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Re: [S.A.D.] Progress 2010
« Reply #134 on: May 29, 2010, 04:42:29 pm »
Quick progress update.  The app now takes 4 pages, and uses  approximately 20000 KB of user RAM, although the finished program will use much less RAM.  As I said before, if you want to run alpha versions on a hard calculator rather than an emulator, be prepared to spare the space.  I am now optimizing, and then the next screenshot/download will incorporate ships!