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I disagree with the 84+ extra RAM idea, though. It will single out everyone who got a TI-84+ made after March 2007. Those new 84+ lacks the extra 96 KB of RAM and only actually have 16 of it (which is accessed differently, IIRC). Remember the whole issues about people no longer being able to run TI-Boy SE, RealSound, Msd8x, Omnicalc RestoreMem(), etc.
I wonder if the guy who made the program that checks if your calc has the extra RAM could let you use the code to detect this extra RAM so your game store the info in an alternative way when ran on a calc lacking the extra RAM? I forgot who it is but the program was located in a topic named "Extra RAM pages trouble" on UTI forums.
It would really be terrible if you had to use the extra ram... I personally have a calc that was made just right after they changed the hardware, so I can't run TI-Boy, etc. Although playing pokemon was solved using my TI-89, if I can't play S.A.D., I would probably cry, and rickroll myself to death
I understand very well, coding sometimes takes a lot of concentration and it doesn't work when you have to stop after 15 mins, since getting into it takes a while.
Speaking of SAD, the turn based version isn't dead either, I'm just don't have much free time either.
QuoteSpeaking of SAD, the turn based version isn't dead either, I'm just don't have much free time either.You must not have heard, I have the turn-based version on hold, Ztrumpet. I'd recommend you focus more on your other projects until we find out if it's an indefinite hold or not
I hope it won't die, though (same for Elmgon and the rest)