Author Topic: [S.A.D.] Progress 2010  (Read 87001 times)

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Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #180 on: July 06, 2010, 07:10:04 pm »
I like Ztrumpet ideas, and Hot Dog, keep up the good work and good luck on having multiple races. Also, very nice font routine. They fit quite well in game.

Offline ztrumpet

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Re: [S.A.D.] Progress 2010
« Reply #181 on: July 06, 2010, 09:27:07 pm »
I'll be using a bunch of wrench tiles as a sprite, and overlaying it over the building, and shaving the wrench sprite little by little so it appears the building is getting bigger and bigger (although in reality, the whole building is already there)  If this is confusing, you'll see what it means eventually.
That makes sense and it sounds really cool!  Good luck on it! ;D

Thanks for the props on the ideas. :)
« Last Edit: July 06, 2010, 09:27:33 pm by ztrumpet »

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #182 on: July 08, 2010, 12:17:28 am »
So, I'm going to take a short break--about a week or so--from S.A.D. to continue work on the ASM Tutorials.  But not before displaying a screenshot that leaves you guys something to look forward to.  Consider it a "teaser" screenshot!  (Watch in Firefox for full speed)
« Last Edit: July 08, 2010, 12:38:06 am by Hot_Dog »

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #183 on: July 08, 2010, 01:26:06 am »
Wow awesome! Nice job. Sorry to hear about the progress halting, tho, I hope you don't lose motivation on this :(

Nice to see the tutorials will progress more, though.

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #184 on: July 08, 2010, 01:33:40 am »
Wow awesome! Nice job. Sorry to hear about the progress halting, tho, I hope you don't lose motivation on this :(

Nice to see the tutorials will progress more, though.

Halting?  Nah, I'm just taking a week break :)

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #185 on: July 08, 2010, 01:35:01 am »
Ok phew :P

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Re: [S.A.D.] Progress 2010
« Reply #186 on: July 08, 2010, 09:41:25 am »
Nice!  I'll leave for a week knowing that SAD has had progress! ;D

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Re: [S.A.D.] Progress 2010
« Reply #187 on: July 08, 2010, 12:49:32 pm »
Nice!  I'll leave for a week knowing that SAD has had progress! ;D
/me will miss you ;.;

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #188 on: July 15, 2010, 12:53:52 am »
Progress bar, anyone?  (Remember, full speed in firefox :) )

The progress bar doubles as a health bar in the case of structures, and is quite accurate (as you can see from the screenshots).  However, this means that buildings in S.A.D. cannot have more than 2047 health points.  As if anyone will make a building that powerful, though 8)
« Last Edit: July 15, 2010, 12:57:20 am by Hot_Dog »

Offline LordConiupiter

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Re: [S.A.D.] Progress 2010
« Reply #189 on: July 15, 2010, 05:23:54 am »
nice! I don't think the maximum health points won't ever be a problem, unless somebody is in a strange mood and wants to create stupid/incredible things :P
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Offline matthias1992

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Re: [S.A.D.] Progress 2010
« Reply #190 on: July 15, 2010, 06:17:19 am »
cool!! me wants! As for the Xaos..i haven't worked on it really but i will so soon :P
« Last Edit: July 15, 2010, 06:18:09 am by matthias1992 »
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

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Re: [S.A.D.] Progress 2010
« Reply #191 on: July 19, 2010, 03:08:47 am »
Progress bar, anyone?  (Remember, full speed in firefox :) )

The progress bar doubles as a health bar in the case of structures, and is quite accurate (as you can see from the screenshots).  However, this means that buildings in S.A.D. cannot have more than 2047 health points.  As if anyone will make a building that powerful, though 8)
Aww it's not OVER 9000 :(

j/k I LOVE this so far. Nice looking and great job so far :)

I hope this gets finished :) good luck!

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #192 on: July 19, 2010, 03:17:51 pm »
The engine now supports ships that have 1 sprite for each direction.  This is the Balkstone.

Offline TIfanx1999

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Re: [S.A.D.] Progress 2010
« Reply #193 on: July 19, 2010, 08:00:03 pm »
Cool stuff! ^^

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Re: [S.A.D.] Progress 2010
« Reply #194 on: July 20, 2010, 01:39:20 am »
Nice :D

I think you should add a shadow under it, though, even if just a round one. The only issue I could see is when the ship goes above certain tiles, would it be hard to make sure the shadow only show up on certain tiles?