Author Topic: [S.A.D.] Progress 2010  (Read 88574 times)

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Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #195 on: July 20, 2010, 01:46:25 am »
Whether difficult or not, shadows would slow down the engine.

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #196 on: July 20, 2010, 01:49:14 am »
Aaaah ok D:

It's up to you, though, anyway.

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #197 on: July 20, 2010, 01:57:58 am »
Aaaah ok D:

It's up to you, though, anyway.

Let's put it this way: I'll certainly think about it.  We still have to take weapons, fog of war and other player's ships into account, plus the fact that a shadow going straight over/through a tree or a rock is totally ridiculous.  So I'll think about it, but I don't want you to cry if we can't do it

* HotDog hands DJ a tissue

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #198 on: July 20, 2010, 02:42:33 am »
* DJ Omnimaga cries

(I really need to figure out how to add new emoticons to SMF one day...)

j/k Don't worry ;D regardless, The Game will still be awesome anyway. :)
« Last Edit: July 20, 2010, 02:43:33 am by DJ Omnimaga »

Offline ztrumpet

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Re: [S.A.D.] Progress 2010
« Reply #199 on: July 21, 2010, 01:52:00 pm »
Wow, those screenies look great!  I like the Balkstone moving around.  * ZTrumpet cries with DJ over the fact the there will never be any shadow.

[semi-offtopic]I was watching South Park last night, and there was a reference to alien lifeforms called Toosians.  Care to comment Hot Dog? :)[/semi-offtopic]
« Last Edit: July 21, 2010, 01:52:07 pm by ztrumpet »

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #200 on: July 21, 2010, 03:16:36 pm »
Wow, those screenies look great!  I like the Balkstone moving around.   * ZTrumpet cries with DJ over the fact the there will never be any shadow.

[semi-offtopic]I was watching South Park last night, and there was a reference to alien lifeforms called Toosians.  Care to comment Hot Dog? :)[/semi-offtopic]

Remember, I didn't say anything about NO shadows.  I only said it's not a huge possiblity, I have to see how things go.  I really want to make the game the best it can be, but not have to worry about hangups in the game.  Who knows, it might be a lot easier than I think ;D

About South Park...I never watch it.  The name "Tosonians" was completely thought up, and any reference was accidental.  Either that, or South Park realized that I had picked the name "Tosonians" and didn't want to copy ME 8)
« Last Edit: July 21, 2010, 03:18:25 pm by Hot_Dog »

Offline ztrumpet

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Re: [S.A.D.] Progress 2010
« Reply #201 on: July 21, 2010, 03:18:27 pm »
About South Park...I never watch it.  The name "Tosonians" was completely thought up, and any reference was accidental.  Either that, or South Park realized that I had picked the name "Tosonians" and didn't want to copy ME 8)
lol, okay. :)

Remember, I didn't say anything about NO shadows.  I only said it's not a huge possibility, I have to see how things go.
Cool! * ZTrumpet hopes for the best... ^-^

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #202 on: July 21, 2010, 03:19:56 pm »
Quote
Cool! * ZTrumpet hopes for the best...

* HotDog feels peer pressure

;D

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #203 on: July 21, 2010, 04:05:42 pm »
Sorry for the double post.

The ultimate WMD of all WMDs: The Splitron

Offline matthias1992

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Re: [S.A.D.] Progress 2010
« Reply #204 on: July 21, 2010, 04:08:41 pm »
I think It kinda depends on how serious you are taking shadows. If you just add them but not really care about them it should be quite easy, just add another 8x8 sprite that is drawn on the units current position with 'and' logic. If you really care about shadwos being accurate on the terrain you will need to add heightmaps which will take up more precious space. Altough I like the idea of shadows (and I am currently tinkering about a fast asm routine to do it) I think AI, pathfinding etc should have priority.

On a side note, I can't really work on SADce atm but I am quite curious about the AI in this game (is it it being developed already?)
« Last Edit: July 21, 2010, 04:10:12 pm by matthias1992 »
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #205 on: July 21, 2010, 04:10:38 pm »
Quote
On a side note, I can't really work on SADce atm but I am quite curious about the AI routines...are there any already?

Even though I know what I want to do with the AI, I don't have any routines done yet.

Offline Builderboy

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Re: [S.A.D.] Progress 2010
« Reply #206 on: July 21, 2010, 04:14:23 pm »
Shadows would be awesome, but i can see how they would be terrible draining D: Dont worry too much about them!  The game has enough awesome as it is ^^

EDIT: Ninja'd by 3 shadow unrelated posts, just pretend mine was up there ^ ;D

Offline matthias1992

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Re: [S.A.D.] Progress 2010
« Reply #207 on: July 21, 2010, 04:25:19 pm »
Whether you'll implent shadows or not I'd surely make them optional so they can be turned on or off.
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #208 on: July 21, 2010, 04:31:16 pm »
Whether you'll implent shadows or not I'd surely make them optional so they can be turned on or off.

Good idea...

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #209 on: July 21, 2010, 06:15:28 pm »
I guess that could maybe be a good idea. That said, if it's too much hassle, I guess it may be best to not add them.