Author Topic: [S.A.D.] Progress 2010  (Read 86938 times)

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Offline Tribal

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Re: [S.A.D.] Progress 2010
« Reply #45 on: February 07, 2010, 10:36:16 pm »
Nice, I havn't really been keeping tabs( :-X ) on this but it seems it has been moving along nicely!

hotkeys will be cool because they really speed things up in SC. Menu icons  looks nice so far btw
hotkeys  ;)

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #46 on: February 07, 2010, 10:38:09 pm »
Why do you quote just to reply with one word? I don't even notice a spelling mistake or anything in there. Plus grammar-nazism isn't allowed anyway

Offline Tribal

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Re: [S.A.D.] Progress 2010
« Reply #47 on: February 07, 2010, 10:44:17 pm »
I wasn't being grammer nazi, I was just emphasizing the word because I liked the idea  ;D

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Re: [S.A.D.] Progress 2010
« Reply #48 on: February 07, 2010, 10:45:24 pm »
ah ok

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #49 on: March 17, 2010, 05:32:32 pm »
Good news: my finals are done, so I'll be continuing work on displaying buildings on the tilemap, and it should be done by next week. 

Ztrumpet and Prophets, this will be the first pre-alpha build I'll give to you guys because of helping me with the turn-based S.A.D.  Of course, this implies that you don't share it with anyone.

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Re: [S.A.D.] Progress 2010
« Reply #50 on: March 17, 2010, 11:56:27 pm »
Nice to hear! Will you have screenies too?

And I wonder if there will be another alpha eventually (or beta) in the future that will be avaliable for everyone? :D

Offline cooliojazz

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Re: [S.A.D.] Progress 2010
« Reply #51 on: March 18, 2010, 12:31:56 am »
Umm, hot_Dog, once you give me the appvar format, do you think i can have a copy too, to make sure the saved appvars work? :P
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Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #52 on: March 18, 2010, 01:06:04 am »
Quote
Nice to hear! Will you have screenies too?

Definitely

Quote
And I wonder if there will be another alpha eventually (or beta) in the future that will be avaliable for everyone?

Somewhat...there will be a beta for volunteers, before a demo for everybody is released--anyone can volunteer for the beta if they're willing to put in the 10 hours a week, more on that later

Quote
Umm, hot_Dog, once you give me the appvar format, do you think i can have a copy too, to make sure the saved appvars work?

Deal.  :) But we're not working on that part for a while.  In the meantime, cooliojazz, I'm sure I speak for everyone when I say we consider you part of the team for working on the computer application(s)...if you want the builds that ztrumpet and Prophets are recieving, that's certainly fine by me  :D

« Last Edit: March 18, 2010, 01:18:03 am by Hot_Dog »

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Re: [S.A.D.] Progress 2010
« Reply #53 on: March 18, 2010, 01:12:41 am »
Aaah ok, well the way you are talking I hope you aren't planning to make the final version only for volunteers either x.x, but again I would understand having demos only to reward people helping on the project.

Personally I won't help, though, because I tend to prefer working solo on stuff except if someone wants to optimize my game once completed, plus because of my unstable myself, my motivation hits up and downs and I would hate hitting a long down in the middle of the project and end up doing nothing (which happened to me with a Final Fantasy project in 2005, the last time I ever worked on a team project) x.x

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #54 on: March 18, 2010, 01:16:57 am »
Quote
Aaah ok, well the way you are talking I hope you aren't planning to make the final version only for volunteers either x.x, but again I would understand having demos only to reward people helping on the project.

The demo will be for everyone, including on ticalc.org.  The testing is to take care of potential balance issues, because I want to make sure that those playing the demo have a well-balanced game.  I honestly did not mean to sound like the game had a lot of restrictions as to who could play what, and I apologize for the tone that may have been felt.  Those who know me know that attitude is just not like me.
« Last Edit: March 18, 2010, 01:19:38 am by Hot_Dog »

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Re: [S.A.D.] Progress 2010
« Reply #55 on: March 18, 2010, 01:43:33 am »
Oh wait i misread, I totally missed the "before a demo" x.x part. I should prbly have read the post a few more times x.x I have reading comprehension issues, so my apologies for that. I understand about the testing part.  You don't want to do like Texas Instruments with their OSes after all (or Jester Interactive with their softwares, altough the MTVMG is still awesome)

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #56 on: March 18, 2010, 01:45:31 am »
Quote
Oh wait i misread, I totally missed the "before a demo" x.x part. I should prbly have read the post a few more times x.x I have reading comprehension issues, so my apologies for that. I understand about the testing part.  You don't want to do like Texas Instruments with their OSes after all (or Jester Interactive with their softwares, altough the MTVMG is still awesome)

No, you read it right the first time.  I saw that some voted -1 for me, so I edited the post, realizing that what I said came out wrong

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Re: [S.A.D.] Progress 2010
« Reply #57 on: March 18, 2010, 01:52:43 am »
oh ok I see x.x, thanks for the clarification.

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #58 on: March 22, 2010, 12:19:02 am »
I hope that this new update has been worth the wait.  But I'll let the screenshot speak for itself.  Special thanks to Buckeye for the sprite routine.

For ztrumpet, Prophets, and cooliojazz:
---------------------------------------
The build is available using the password I PMed to you guys.  Just open Objects.rar.  Please don't share/distribute the file, and feel free to send me any bugs you find.  I think I found all the bugs, but I recommend you run the program on an emulator just the same.

To use the program, press plus to add a building, and enter to put it on the map; it will build at the upper-left corner of the current screen location.  Press the soft keys to change the speed, and press CLEAR to exit.
« Last Edit: March 22, 2010, 01:29:08 am by Hot_Dog »

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Re: [S.A.D.] Progress 2010
« Reply #59 on: March 22, 2010, 12:35:19 am »
WOW! Friggin awesome looking! I was skeptical about the menu being too big for this game before, but now I see it inside the game and it just fits pretty well. As for the text, I would suggest having something to surround it, though, if there are ever map designs with dark tiles, else it might not look too great. Great job so far!

Questions:

-Will game options be changeable both in game and between games? I didn't like how in SC you had to play a game to change them. In some other games, I didn't like not being able to change options in game either.
-Will we be able to adjust scrolling/cursor speed and turn ON/OFF quick key repeat? (when holding down an arrow key, cursor moves, then wait half a second, then moves continuously instead of starting moving continuously immediately.) Some people may prefer slower movement so it's easier to select stuff, but some other people may prefer faster movement if they become good enough.
-Where did ProphetsDementia go?
-Are hotkeys still planned?