Author Topic: [S.A.D.] Progress 2010  (Read 86942 times)

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Offline Madskillz

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Re: [S.A.D.] Progress 2010
« Reply #60 on: March 22, 2010, 01:18:19 am »
Wow hot_dog SAD looks great. Keep it up I am thoroughly impressed.

Offline jsj795

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Re: [S.A.D.] Progress 2010
« Reply #61 on: March 22, 2010, 10:02:19 am »
The pure awesomeness is here. I love how all this is progressing.
Finally, the first RTS for the calc!

Good job, and keep up the good work, the whole S.A.D. crew!


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #62 on: March 22, 2010, 10:47:34 am »
Quote
-Will game options be changeable both in game and between games? I didn't like how in SC you had to play a game to change them. In some other games, I didn't like not being able to change options in game either.

That depends on what options we have.

Quote
-Will we be able to adjust scrolling/cursor speed and turn ON/OFF quick key repeat? (when holding down an arrow key, cursor moves, then wait half a second, then moves continuously instead of starting moving continuously immediately.) Some people may prefer slower movement so it's easier to select stuff, but some other people may prefer faster movement if they become good enough.

You will be able to adjust the speed at which the map scrolls, but the cursor speed will be fixed and without quick key repeat.  This is because the cursor moves at 16 pixel intervals rather than one pixel at a time.

Quote
-Where did ProphetsDementia go?

Your guess is as good as mine.  But I won't be worried unless I don't hear from him in, say, 2 weeks from now

Quote
-Are hotkeys still planned?


Absolutely!

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #63 on: March 22, 2010, 02:08:11 pm »
OOoh I see about the cursor. I guess that should be fine then. Can it move diagonally?

Maybe you could PM Prophets in case he might have forgot?

And glad hotkeys  are still planned ^^

Offline jsj795

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Re: [S.A.D.] Progress 2010
« Reply #64 on: March 22, 2010, 02:19:59 pm »
Will you be able to point where to build the buildings? or will it always be upper left corner?


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #65 on: March 22, 2010, 03:58:01 pm »
Will you be able to point where to build the buildings? or will it always be upper left corner?

You'll definitely be able to point where the buildings are placed.  That, and the cursor, are the next part I'm programming.  Like most RTS games, you'll see an image of the building so you know exactly where you're putting it, and it will be inversed if you can't build it in a certain area.

As for the cursor moving diagonally, I'm not sure. :(
« Last Edit: March 22, 2010, 03:59:00 pm by Hot_Dog »

Offline Raylin

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Re: [S.A.D.] Progress 2010
« Reply #66 on: March 22, 2010, 07:57:34 pm »
RAWR.
:3

So.
How about that PW that someone PM'ed me on?
It didn't show... Not to mention I couldn't find the build.

:(

EDIT: LOL. Found the build. Now for the password...

EDIT 2: Found. Never mind.

EDIT 3: I find this intriguing. You said this is in BASIC [xLib-enhanced], correct?
Did you use BasicBuilder to compile an APP?

EDIT 4: Never mind; you moved to ASM. Oi.
How am I supposed to help you then...?
I am a TI-BASIC programmer, not ASM.
:(
« Last Edit: March 22, 2010, 08:08:26 pm by ProphetsDementia »
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #67 on: March 22, 2010, 08:16:36 pm »
Quote
EDIT 4: Never mind; you moved to ASM. Oi.
How am I supposed to help you then...?
I am a TI-BASIC programmer, not ASM.

There's two different versions of S.A.D.  The main one, a real-time version, is in ASM.  There's also a turn-based one, THIS is the one being written in Ti-Basic and Xlib, and THIS is the one I need you volunteered for :)

Offline Raylin

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Re: [S.A.D.] Progress 2010
« Reply #68 on: March 22, 2010, 10:05:03 pm »
If you give me some assets, I can fiddle around with them.
I finished my competition (GOT A GOLD MEDAL!) so, I'm free.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #69 on: March 22, 2010, 10:39:08 pm »
If you give me some assets, I can fiddle around with them.
I finished my competition (GOT A GOLD MEDAL!) so, I'm free.

http://ourl.ca/4275  Please read the WHOLE topic, including replies.  This will explain what's happening.

Congrats on your medal!
« Last Edit: March 22, 2010, 10:43:04 pm by Hot_Dog »

Offline Raylin

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Re: [S.A.D.] Progress 2010
« Reply #70 on: March 22, 2010, 10:48:19 pm »
Read.

I still need assets to work on the engine.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #71 on: March 23, 2010, 12:16:10 am »
Congrats on the competition. Did you actually post about it before? I totally forgot. What was the competition about?

That said, glad to see you back, though ^^

Offline Raylin

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Re: [S.A.D.] Progress 2010
« Reply #72 on: March 23, 2010, 07:46:08 am »
Yes, it was a competition called ACT-SO. It's basically the African-American Science Olympiad.
LEMONADE TYCOON BEAT A ROBOT FOR GOLD! :D :D
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #73 on: March 23, 2010, 01:10:05 pm »
Wow nice :O

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #74 on: March 24, 2010, 11:20:06 am »
Now that things are settled in terms of extra routines I need, I'll start posting progress updates of S.A.D. in my signature, as well as letting everyone know what I'm working on next.

The rest of this week is going to be spent preparing for the Ti-Basic turn-based version of S.A.D., since I have a goal to finish it by the end of summer of this year.  Next week I'm going to start working on the cursor aspect of the real-time version of S.A.D. 

From now on, I will sometimes refer to the real-time version of S.A.D. as the "original."