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Nice. ANd ya the issue would be to have to remove the shadow from space, even if it just means it instantly dissapears when going off the ground. I wonder if that would be too slow (or cause inconsistent scrolling speed )
Ooh ok, I thought space was part of the main tilemap. I thought it would be a matter of checking for collision detection and when over certain tiles of a certain ID, it would just not display the shadow. Unless I am understanding wrong?
In the meantime I have been tinkering ALOT about AI and here is what I've come up with so far. it doesn't give any code or pseudo code nor does it describe the "regular" Ai stuff like checking whether or not a construction site is valid and whether or not the unit can move here or there. It more or less (attempts to) describe(s) the thinking process involved in making the next decision. It just a basic draft so don't expect too much of it!