Author Topic: [S.A.D.] Progress 2010  (Read 87291 times)

0 Members and 3 Guests are viewing this topic.

Offline calcdude84se

  • Needs Motivation
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2272
  • Rating: +78/-13
  • Wondering where their free time went...
    • View Profile
Re: [S.A.D.] Progress 2010
« Reply #225 on: July 22, 2010, 10:44:21 am »
Looks great! Keep up the good work! :D
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline matthias1992

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 408
  • Rating: +33/-5
    • View Profile
Re: [S.A.D.] Progress 2010
« Reply #226 on: July 22, 2010, 10:50:16 am »
Yea I'll have to damp my enthusiasm sometimes...:P
Altough I did think SADce wasn't that important atm because it is going to take somewhile before the first release. Well actually,whilst I am typing this I can see a good reason to have SADce completed soon, to make all the campaigns of course. Unfortunately I'll have to hand copy all the information I have so far so i'll surely take a look at it today.

1. Sadce
2. Xaos
3. Everything else (=42)
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: [S.A.D.] Progress 2010
« Reply #227 on: July 23, 2010, 02:24:31 am »
Not as dangerous as Velociraptor, but it gets pretty close.  The Raptor.

By the way, shadows are still included.  But we're adjusting sprite routines, and I need to adjust shadows for ground vessels so that they don't look like they're "flying."  So they are temporarily turned off.

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: [S.A.D.] Progress 2010
« Reply #228 on: July 23, 2010, 10:41:38 am »
That looks neat.  How many units are flying, and how many are ground? :)

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: [S.A.D.] Progress 2010
« Reply #229 on: July 23, 2010, 10:42:48 am »
That looks neat.  How many units are flying, and how many are ground? :)

For the human race, it's 5 ground, 4 flying.

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: [S.A.D.] Progress 2010
« Reply #230 on: July 24, 2010, 03:16:51 am »
That is a *very* shiny screenie if i do say so myself, excellent work on this HotDog, and i cant wait to see what else you bring to the table :)

Offline Galandros

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1140
  • Rating: +42/-10
    • View Profile
Re: [S.A.D.] Progress 2010
« Reply #231 on: July 24, 2010, 05:37:02 am »
Good work. The rotated sprites look good.

Next step is commanding a group of units, right? That would be epic. ;)
Hobbing in calculator projects.

Offline matthias1992

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 408
  • Rating: +33/-5
    • View Profile
Re: [S.A.D.] Progress 2010
« Reply #232 on: July 24, 2010, 06:22:04 am »
I am afraid not galandros...SAD is about having one unit at the time and switching between them at the right moment to win the battle. There is only one race that has swarming...
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: [S.A.D.] Progress 2010
« Reply #233 on: July 24, 2010, 10:05:28 am »
Nice design on the new unit. =)

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: [S.A.D.] Progress 2010
« Reply #234 on: July 24, 2010, 11:16:33 am »
I am afraid not galandros...SAD is about having one unit at the time and switching between them at the right moment to win the battle. There is only one race that has swarming...

And even with swarming, you're still fighting technically one unit.  But I think Galandros was being sarcastic

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: [S.A.D.] Progress 2010
« Reply #235 on: July 26, 2010, 05:37:21 pm »
I apologize that the public release of SAD Alpha 2 might be delayed until next week.

In the meantime, the engine now supports animated ships.  Here's the Scouter.  All ships except for the tank are done.  (I'll work on the tank when I add weapons)

So next I'll add the menu for selecting a particular ship.  For right now, you will be able to select the ship anywhere you want.

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: [S.A.D.] Progress 2010
« Reply #236 on: July 27, 2010, 11:34:31 am »
Here's a major screenshot.  You can select a ship from the menu, as well as each ship has its own speed.  Thus, a Raptor will move fastor than a Scouter, a Reclauda moves the fastest, a Splitron moves the slowest, etc.

SirCmpwn

  • Guest
Re: [S.A.D.] Progress 2010
« Reply #237 on: July 27, 2010, 11:36:52 am »
Nice, will it always be able to go through things?

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: [S.A.D.] Progress 2010
« Reply #238 on: July 27, 2010, 11:42:17 am »
Nice, will it always be able to go through things?

lol, there will be collision detection.  Flying units, of course, will always go "through"--or rather, over--things.  Collision detection is my first item on the list after next week
« Last Edit: July 27, 2010, 11:42:50 am by Hot_Dog »

SirCmpwn

  • Guest
Re: [S.A.D.] Progress 2010
« Reply #239 on: July 27, 2010, 11:44:47 am »
Cool, it looks great!  Can't wait to see combat!