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Here's the menu allowing you to buy ships in groups, although it doesn't do anything yet. The hotkeys for this menu are the soft keys. This menu will NOT display if you are buying a Scouter.The dollar sign allows you to buy a single ship. The plus sign allows you to add a ship to your group. So if I was currently using 2 Degrusers, pressing + would allow me to use 3. The minus sign button takes away a ship from the group. The dollar sign / arrow allows you to buy the maximum amount of the type of ship possible. The check mark is the "done" button.Difficulties have arisen that make it impossible for me to include shadows in S.A.D. Alpha 3. To make up for this, I will add money-making capability to S.A.D. One can make money, lose money, buy refineries, upgrade refineries, etc.
I am kind of curious as to why shadows are impossible to implent, these were just filled up spritemasks right? I don't know how your engine works but I wonder what causes it to be impossible to implent...
QuoteI am kind of curious as to why shadows are impossible to implent, these were just filled up spritemasks right? I don't know how your engine works but I wonder what causes it to be impossible to implent...It's because I am terrible at clipping, so the program has bugs whenever the shadow is off-screen. Buckeye is doing the clipping part, but it's not like it's a walk-in-the-park.
Quote from: Hot_Dog on August 20, 2010, 03:29:29 pmQuoteI am kind of curious as to why shadows are impossible to implent, these were just filled up spritemasks right? I don't know how your engine works but I wonder what causes it to be impossible to implent...It's because I am terrible at clipping, so the program has bugs whenever the shadow is off-screen. Buckeye is doing the clipping part, but it's not like it's a walk-in-the-park.I can understand itś far from easy...it wasn't criticism of any sort but rather just curiosity and perhaps a slight detachment from the word "impossible". Good work so far Hot_Dog, my respects. I wish I could say the same of myself but I am quite busy atm with [offtopic]developing a RISC softcore processor for a FPGA[/offtopic]
Looks awesome so far. I also read the "pre-pre-pre-alpha" manual and it looks great. I hope all those features make it to the final game. Good luck!
Cool, can't wait to try it out on September 1st 12 AM