Author Topic: [S.A.D.] Progress 2010  (Read 87273 times)

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Online DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #300 on: October 03, 2010, 03:57:08 am »
Woohoo progress again! Glad it is still being worked on regularly :D

Nice additions to the game :D

Offline ztrumpet

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Re: [S.A.D.] Progress 2010
« Reply #301 on: October 03, 2010, 10:21:36 am »
Yea, progress! :D

Looks great Hot Dog. :)

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Re: [S.A.D.] Progress 2010
« Reply #302 on: October 03, 2010, 06:15:57 pm »
I'm pretty sure I fixed the bug where sometimes, the mineral/food count would display in the middle of a 3x3 grid menu.

Also, whenever you buy a unit now, it will be placed on hold.  In this screenshot, I build 5 Raptors, and then I tell the game that I want to use Raptors in my next attack.  The game will show me that I indeed have 5 Raptors ready to use.

Next on the list
------------------
Incorporate all ships except for the Scouter, and the buildings for them.  (This will not take long)
Have a user actually chose how many of a ship he wants to use
Charge money for ships
When the user is ready to drive his fleet, have the game display a number telling how many ships he has in his group

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Re: [S.A.D.] Progress 2010
« Reply #303 on: October 03, 2010, 06:17:39 pm »
That looks nice!  How close are you to actual gameplay? :)

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Re: [S.A.D.] Progress 2010
« Reply #304 on: October 03, 2010, 06:22:42 pm »
That looks nice!  How close are you to actual gameplay? :)

Depends on what you call gameplay ;D

I hope to have basic multiplayer in Alpha 4, scheduled for this month.
Alpha 5 will have fog of war.
Alpha 6 will have firing of weapons and destruction of ships/buildings.

After that, I'd say you have a fair amount of gameplay, although there's definitely some more features to add such as explosions, teleportation and special abilities

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Re: [S.A.D.] Progress 2010
« Reply #305 on: October 04, 2010, 01:47:22 am »
Hey I don't remember if this was answered before but how many units can be queued in total? Is it still like when you have 9 units of a kind but decide you need another, you buy 9 of another kind but lose the other 9?

Anyway nice progress and I can't wait for beta :D

Maybe I should try to meet Juju again and we play together then :P
« Last Edit: October 04, 2010, 01:47:51 am by DJ Omnimaga »

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Re: [S.A.D.] Progress 2010
« Reply #306 on: October 04, 2010, 02:02:34 am »
Good question.  Once you buy a unit, you have it no matter what, until the enemy destroys it.  For instance, let's say you buy 10 Raptors and you use them.  While you are using the 10 raptors, you decide to build 5 Argos and 4 Tanks.  Suddenly, your strategy calls for long-range artillery.  So you decide you want to use 2 Tanks for a simple suicide mission, knowing that the enemy will take out your tanks no matter what.  When you switch to tanks, you will still have 10 Raptors, 5 Argos, and the 2 other tanks waiting for you to use them when needed.  And if you build 4 Reclaudas during your next attack, you will still have those 10 Raptors, 5 Argos and 4 tanks.

However, the food system works slightly different than it does in Starcraft.  You can only have (as an example) 30 food worth of each type of unit you can build, up to, say, 200 food.  A Raptor requires 1 "lobster," so you could have up to 30 Raptors either on the field, on hold, or both.  A tank would require 2 "lobsters," so you can have up to 15.  And if your 200 food is used up, you cannot add any more units.  If you used all 200 food on Raptors, Tanks, Argos, Degrusers, Reclaudas and Balkstones, you cannot build any Splitrons or Camozas.

Construction units do not use the food system, you can use 1 and only 1 no matter how many or how few other units you have.  Also, the game engine makes it hard to have "half" supplies, so the food system will be slightly different for Ptaloids.

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Re: [S.A.D.] Progress 2010
« Reply #307 on: October 04, 2010, 02:10:00 am »
Ah ok nice. One thing: You give 10 raptors as an example. I thought the max amount of one type of unit was 9?

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Re: [S.A.D.] Progress 2010
« Reply #308 on: October 04, 2010, 02:10:58 am »
Nope.  That's the number of different units available.

Btw, congrats on 15000 posts!

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Re: [S.A.D.] Progress 2010
« Reply #309 on: October 04, 2010, 02:11:58 am »
Ah ok, and thanks, although I had it for a bit ;D

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Re: [S.A.D.] Progress 2010
« Reply #310 on: October 04, 2010, 07:20:26 pm »
Hot Dog, from what I just read in that post above, SAD sounds like a lot of fun.  I didn't realize it worked like that. :)

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Re: [S.A.D.] Progress 2010
« Reply #311 on: October 04, 2010, 07:36:57 pm »
Hot Dog, from what I just read in that post above, SAD sounds like a lot of fun.  I didn't realize it worked like that. :)

Well, it has been changing a lot, so I don't blame you.  Thanks, by the way!  I just have to really make sure now that the game doesn't end up in a lockdown

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Re: [S.A.D.] Progress 2010
« Reply #312 on: October 05, 2010, 08:06:37 pm »
After two days of serious bug testing, you can now construct all eight ships (besides the Scouter).  Once again, for eye-candy purposes, construction times are not realistic.

EDIT: I don't know yet what's causing the progress bar to jump back and forth.  I haven't fixed it yet, but I think I've made it so it doesn't happen as frequently.
« Last Edit: October 05, 2010, 08:13:09 pm by Hot_Dog »

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Re: [S.A.D.] Progress 2010
« Reply #313 on: October 06, 2010, 01:46:46 am »
Seeing all those buildinds together makes it look even more awesome ;D

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Re: [S.A.D.] Progress 2010
« Reply #314 on: October 06, 2010, 05:30:51 pm »
T o o   a w e s o m e   t o   c o m p r e h e n d !  ^-^