Author Topic: [S.A.D.] Progress 2010  (Read 87039 times)

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Offline Yeong

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Re: [S.A.D.] Progress 2010
« Reply #315 on: October 14, 2010, 11:08:20 pm »
Wow...Awesome... RTS with ASM...
I hope StarCraft for TI-84+ comes out, too...
Sig wipe!

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #316 on: October 19, 2010, 10:13:49 pm »
You can now control multiple of the same kind of ship.  If you feel like attacking a base with 10 balkstones at once, S.A.D. lets you do that now.

Next up is basic multiplayer support, and then fixing bugs for the Alpha 4 release, hopefully coming out this month.
« Last Edit: October 19, 2010, 10:14:08 pm by Hot_Dog »

Offline Madskillz

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Re: [S.A.D.] Progress 2010
« Reply #317 on: October 19, 2010, 11:28:07 pm »
Wow looks great hot_dog...cant wait to get my hands on it again, especially with these new features!

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #318 on: October 20, 2010, 12:21:08 am »
Wow that looks awesome! It fits pretty well too. I love the design :D

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #319 on: October 20, 2010, 12:40:53 am »
Oops, I forgot to mention that you can also see how many ships your opponent is using, so you can decide whether you want to fight or retreat.

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #320 on: October 20, 2010, 12:56:58 am »
Yeah it might be best like that x.x

Offline ztrumpet

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Re: [S.A.D.] Progress 2010
« Reply #321 on: October 20, 2010, 04:29:06 pm »
Looks great!  Nice job. :)

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #322 on: October 25, 2010, 04:22:37 pm »
I always hate giving bad news without good news, so here you go:

The next version of S.A.D. will have shadows implemented once and for all!  In addition, the game will not require as much user RAM.  Keep your fingers crossed for 16 KB or less.

The bad news is the multiplayer is giving me a few issues, so Alpha 4 won't come out until at least November.

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #323 on: October 25, 2010, 04:32:53 pm »
Sorry to hear about multiplayer D:. Good luck!

Good to hear that you got shadows working, though :)
« Last Edit: October 25, 2010, 04:33:12 pm by DJ Omnimaga »

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #324 on: October 25, 2010, 10:32:21 pm »
Looks like I'll have to hold on the multiplayer for a bit.  PindurTi have breakpoint issues in multiplayer testing, and Wabbitemu does not have working link support yet.  I will come back to multiplayer, but in the meantime, I'll replace it in Alpha 4 with fog of war and the minimap.

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #325 on: October 25, 2010, 10:34:19 pm »
Sorry to hear :(

Now if only you had two calcs to test or something X.x. Good luck on the other stuff like the FoW and minimap.

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #326 on: October 25, 2010, 10:36:58 pm »

Now if only you had two calcs to test or something X.x.

That's not the issue.  I can test two calculators, and find that there's something wrong.  But without a proper debug mode, I don't know WHAT is wrong.  Unlike last year, I don't have time to search the code inch by inch to find out what's wrong.

Offline Madskillz

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Re: [S.A.D.] Progress 2010
« Reply #327 on: October 26, 2010, 12:19:19 am »
Fog of War! Multiplayer is ok but honestly I'm not in school anymore. So unless my dog can run a calc I'm out for multiplayer.

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #328 on: October 26, 2010, 02:33:59 am »

Now if only you had two calcs to test or something X.x.

That's not the issue.  I can test two calculators, and find that there's something wrong.  But without a proper debug mode, I don't know WHAT is wrong.  Unlike last year, I don't have time to search the code inch by inch to find out what's wrong.
Oh right I see what you mean, sorry for not understanding right away.

Fog of War! Multiplayer is ok but honestly I'm not in school anymore. So unless my dog can run a calc I'm out for multiplayer.
Yeah I kinda have this issue right now. X.x But even at school barely anyone cared enough about calcs so I would still not have been able to play with anyone. :(

Maybe my bro wouldn't mind right now, though, since he kinda like strategy games. Or maybe Juju could come over here... :P
« Last Edit: October 26, 2010, 02:36:02 am by DJ Omnimaga »

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #329 on: October 29, 2010, 04:45:53 pm »
Since it's not going to be hard to implement, I'm going to add "camera" controls so that when you manually drive a ship, it doesn't always have to be in the middle of the screen.  The reason is simple: If you have a scouting vessel, such as a Reclauda or a Scouter, you sometimes want to see a much as you can.  For instance, when you are going right, you might want to see to the right as much as the line of sight will allow you.

Also, some units with long weapon ranges require a player to be able to see what he is firing at.

For Alpha 4 (since I need to test the fog of war), only manual camera mode will be allowed.  Later on I'll add hot keys to either center the ship or focus the camera view so that the ship is at one of eight corners--very useful especially in combat.  Note that camera controls DO NOT affect the position of the ship.  Rather it makes it so that the ship is not always centered in the screen.