Author Topic: [S.A.D.] Progress 2010  (Read 88375 times)

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Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #345 on: November 07, 2010, 06:43:46 pm »
Ah ok I see, so it will kinda remain a square, right?

Yeah.  It's just manipulating a tile right before its drawn.

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #346 on: November 08, 2010, 02:01:27 am »
Sorry for those of you who were looking forward to cloudy fog of war.  I had some engine inconsistencies and had to remove the textures.  But I have not yet had any trouble with partial fog.

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #347 on: November 08, 2010, 03:29:56 am »
No problem. Some stuff just can't be done and run fast enough or it causes too much troubles. We also gotta remember it's a calculator, lol. :P

Hopefully partial fog works fine.

Offline Builderboy

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Re: [S.A.D.] Progress 2010
« Reply #348 on: November 08, 2010, 03:38:15 am »
Yeah, its already so epic for the calculator, don't exhaust yourself! :D

Offline gangsterveggies

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Re: [S.A.D.] Progress 2010
« Reply #349 on: November 09, 2010, 03:49:25 pm »
When do you think is gonna be finished?
I'm waiting for someone to do a calc Farmville. Maybe one day I'll do it!

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #350 on: November 09, 2010, 04:15:01 pm »
When do you think is gonna be finished?

No idea ;D

I'm trying to be like Blizzard, making a game high-quality rather than rushing it out the door and/or setting a release date

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #351 on: November 09, 2010, 04:24:03 pm »
True, although in Blizzard case, they had a bad reputation with giving false hope to people with their release dates and it got annoying. Take Starcraft ghost, for example, which turned into a Duke Nukem Forever. In SC2 case, it got delayed like 5 or 6 times and people got worried it was turning into another DK4ever as well. They should maybe not have given release dates altogether. The first release date announced for SC2 was October 2008, later pushed back to Dec 08, then Oct 2009, then they announced that in Feb 2010 it would be in beta stages.

At least in your case there aren't release deadlines and stuff.
« Last Edit: November 09, 2010, 04:26:17 pm by DJ Omnimaga »

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #352 on: November 09, 2010, 04:27:38 pm »
True, although in Blizzard case, they had a bad reputation with giving false hope to people with their release dates and it got annoying. Take Starcraft ghost, for example, which turned into a Duke Nukem Forever. In SC2 case, it got delayed like 5 or 6 times and people got worried it was turning into another DK4ever as well. They should maybe not have given release dates altogether. The first release date announced for SC2 was October 2008, later pushed back to Dec 08, then Oct 2009, then they announced that in Feb 2010 it would be in beta stages.

Oh, okay.  I never heard any release dates from them, so I thought they never provided any.

Anyways, that's the reason I don't give release dates.  I'm already taking big chances giving release dates for Alpha versions of S.A.D. :(

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #353 on: November 09, 2010, 04:29:33 pm »
Yeah same here, I rarely ever gave any, because I knew I may not be able to meet them. Stuff can happen, you know?

Offline gangsterveggies

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Re: [S.A.D.] Progress 2010
« Reply #354 on: November 09, 2010, 05:01:30 pm »
Let me guess: It still under development?

I agree with you it is better to do a very good game and take your time rather then just rush it and release a crappy game. I think I'm really gonna enjoy this game.
I'm waiting for someone to do a calc Farmville. Maybe one day I'll do it!

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #355 on: November 09, 2010, 11:33:20 pm »
Let me guess: It still under development?


It's still under development.  But it's not a quiet project, meaning I haven't taken a 3-month break or anything :D

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #356 on: November 09, 2010, 11:59:14 pm »
Yeah it's currently progressing quite fast. Benryves stopped working on his 3D engine for 4 years on MaxCoderz I think before picking it up again. :P

Offline Hot_Dog

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Re: [S.A.D.] Progress 2010
« Reply #357 on: November 12, 2010, 06:25:10 pm »
I'm having trouble figuring out the fog of war for ships, so I need time during Christmas Vacation to actually sit down and plan it.  With that said, I'll be taking a break to fix some ASM lesson bugs, as well as to work on Correlation.

THIS IS NOT QUITTING THE PROJECT.  I'm only taking a 4-week break.

Offline matthias1992

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Re: [S.A.D.] Progress 2010
« Reply #358 on: November 12, 2010, 06:36:20 pm »
I'm having trouble figuring out the fog of war for ships, so I need time during Christmas Vacation to actually sit down and plan it.  With that said, I'll be taking a break to fix some ASM lesson bugs, as well as to work on Correlation.

THIS IS NOT QUITTING THE PROJECT.  I'm only taking a 4-week break.
Take all the time you need, I still need to make those buildings for the Cythid but I guess that has lower priority since you are fiddling with the game engine. If you want me to take a look at some parts of the engine just PM me, albeit I don't program alot in asm I do understand it fairly well and maybe in a switch in perspective could help you out?

Anyways I admire your persistence! Well done!
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

Offline DJ Omnimaga

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Re: [S.A.D.] Progress 2010
« Reply #359 on: November 13, 2010, 02:51:18 am »
SOrry to hear Hot Dog. I hope everything works out! :(