Author Topic: S.A.D. -- Vote on how armor upgrades are handled  (Read 4722 times)

0 Members and 1 Guest are viewing this topic.

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
S.A.D. -- Vote on how armor upgrades are handled
« on: January 15, 2011, 05:02:43 am »
In many RTS games, when you upgrade your armor, the damage you take is decreased by 1 per upgrade.  This means armor upgrades are wonderful against units with low DPS, but almost useless against high DPS units.  I would like to make the armor upgrades effective against all kinds of units, but since I'm not a huge RTS know-it-all, I don't know if there would be any balance issues or not, or if gameplay would be boring and unstrategic.

So please vote and discuss: Should armor upgrades decrease damage by a fixed amount, or by a percentage of the damage taken?

Offline Binder News

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 785
  • Rating: +46/-3
  • Zombie of Tomorrow
    • View Profile
Re: S.A.D. -- Vote on how armor upgrades are handled
« Reply #1 on: January 15, 2011, 05:14:49 am »
So is S.A.D. off-hold again?
Spoiler For userbars:







Hacker-in-training!   Z80 Assembly Programmer     Axe Programmer
C++ H4X0R             Java Coder                           I <3 Python!

Perdidisti ludum     Cerebrum non habes

"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler For Test Results:





Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: S.A.D. -- Vote on how armor upgrades are handled
« Reply #2 on: January 15, 2011, 05:17:32 am »
So is S.A.D. off-hold again?

Fraid not.  But I'm working on little bits here, there and everywhere, meaning it's more active than something like F-Zero.

Offline Binder News

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 785
  • Rating: +46/-3
  • Zombie of Tomorrow
    • View Profile
Re: S.A.D. -- Vote on how armor upgrades are handled
« Reply #3 on: January 15, 2011, 05:21:36 am »
Well that's something at least.
Spoiler For userbars:







Hacker-in-training!   Z80 Assembly Programmer     Axe Programmer
C++ H4X0R             Java Coder                           I <3 Python!

Perdidisti ludum     Cerebrum non habes

"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler For Test Results:





Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: S.A.D. -- Vote on how armor upgrades are handled
« Reply #4 on: January 18, 2011, 01:39:11 am »
I would probably go with a percentage, else it might cause some units to cause almost no damage to armored units then others will do crazy damage and it will be wacky. X.x