Author Topic: [S.A.D.] The Battle of Calsiah--Testing the Campaign Mode  (Read 15631 times)

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Offline Hot_Dog

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[S.A.D.] The Battle of Calsiah--Testing the Campaign Mode
« on: September 03, 2010, 06:12:31 pm »
Hello, S.A.D. fans

Well, I decided that I should start being a lot more helpful to Matthias, since he's creating the campaign designer for S.A.D.  So now that I'm taking a break from the Z80 ASM Tutorials, I'm going to, as a side project, start coding the campaign part of S.A.D.  This will help me get that part of the engine ready, and it will help me to know for sure what to tell Matthias to write in his program.

Most of what I post will be various screenshots of bits and pieces of data that the campaign mode reads (It may be a cutscene, briefing screen, splash screen, text screen, etc.), but towards the end of next year I hope to have almost everything working.

This campaign will contain no spoilers, and you might be interested in finding out what happens before the actual campaign S.A.D. will have.  It should also help you to see what you will be able to do with the campaign designer.

Offline DJ Omnimaga

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Re: [S.A.D.] The Battle of Calsiah--Testing the Campaign Mode
« Reply #1 on: September 03, 2010, 06:21:55 pm »
* DJ Omnimaga really can't wait to try the campaing mode o.o

Good luck to you and Matthias1992 on this. :)

Where did Matthias1992 go, though?

Offline Hot_Dog

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Re: [S.A.D.] The Battle of Calsiah--Testing the Campaign Mode
« Reply #2 on: September 03, 2010, 06:23:55 pm »
He made a post today only an hour ago.  I can only assume he's been very busy because of school.

Offline DJ Omnimaga

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Re: [S.A.D.] The Battle of Calsiah--Testing the Campaign Mode
« Reply #3 on: September 03, 2010, 06:25:47 pm »
Nvm I just saw now, lol, and he made a few a few days ago too. I guess he's just pretty busy x.x

Offline matthias1992

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Re: [S.A.D.] The Battle of Calsiah--Testing the Campaign Mode
« Reply #4 on: September 05, 2010, 08:12:02 am »
To answer your questions, yes I am  slightly occupied at the moment, but that doesn't matter S.A.D has a high priority now ;)
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

Offline Hot_Dog

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Re: [S.A.D.] The Battle of Calsiah--Testing the Campaign Mode
« Reply #5 on: September 05, 2010, 12:29:14 pm »
I got the text-scrolling routine working, so I'll have a screenshot up tonight.  This might be a good time for me to say that don't take a look a screenshot and think to yourself, "That's ALL you can do in designing campaigns?"  Like S.A.D. itself, the campaign mode is in development, so you have a lot to look forward to.  Don't judge the campaign mode by early screenshots.
« Last Edit: September 05, 2010, 12:33:17 pm by Hot_Dog »

Offline DJ Omnimaga

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Re: [S.A.D.] The Battle of Calsiah--Testing the Campaign Mode
« Reply #6 on: September 05, 2010, 01:34:18 pm »
Yeah I understand there will most likely be mostly text at first, considering the story needs to be added and stuff. Can't wait to see some of it in action, though, although I understand this might take a while before we can play an entire mission :P

Offline Hot_Dog

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Re: [S.A.D.] The Battle of Calsiah--Testing the Campaign Mode
« Reply #7 on: September 05, 2010, 02:23:21 pm »
Yeah I understand there will most likely be mostly text at first, considering the story needs to be added and stuff.

Although just as a little reminder, this is a sample campaign, about what happens before S.A.D.  You can safely look at and play the previews here without any spoilers for the actual S.A.D. campaign.

Offline DJ Omnimaga

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Re: [S.A.D.] The Battle of Calsiah--Testing the Campaign Mode
« Reply #8 on: September 05, 2010, 03:02:12 pm »
Mhmm Idk what you mean sorry x.x

Offline Hot_Dog

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Re: [S.A.D.] The Battle of Calsiah--Testing the Campaign Mode
« Reply #9 on: September 05, 2010, 03:09:57 pm »
Mhmm Idk what you mean sorry x.x

Oh, sorry about that.  S.A.D. has its own campaign for the campaign mode.  To test the campaign mode, however, I'm writing about what happens before the S.A.D. campaign.  What you will see in these screenshots is a story that is canonical, but is not going to appear in the S.A.D. game.
« Last Edit: September 05, 2010, 03:11:11 pm by Hot_Dog »

Offline Hot_Dog

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Re: [S.A.D.] The Battle of Calsiah--Testing the Campaign Mode
« Reply #10 on: September 06, 2010, 12:20:21 am »
Here's a demonstration of scrolling text.  Scrolling Text is used for the mission briefing screen and for cutscenes.  You can, of course, scroll the text using the arrow keys.

Offline DJ Omnimaga

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Re: [S.A.D.] The Battle of Calsiah--Testing the Campaign Mode
« Reply #11 on: September 06, 2010, 10:11:45 pm »
How did you manage to calccapture a screenshot this large?? O.O

Looks nice, though. I wonder if this could eventually support smooth scrolling text?

Also when the text first appears, will there be a cursor at the end making it look like it is being typed?

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Re: [S.A.D.] The Battle of Calsiah--Testing the Campaign Mode
« Reply #12 on: September 06, 2010, 11:55:05 pm »
wow, a whole campaign. your alpha was great!, cant wait for the campaign
also there was a game on the omnimaga front page (some prison game) which had scrolling text...
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Offline DJ Omnimaga

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Re: [S.A.D.] The Battle of Calsiah--Testing the Campaign Mode
« Reply #13 on: September 07, 2010, 03:44:45 am »
Oh that was Serenity. You can find it in the projects section. It's a TI-83+ BASIC game by Builderboy and an amazing one too (although I haven't played a lot).

I hope Hot Dog does some progress on SAD during his absence.

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Re: [S.A.D.] The Battle of Calsiah--Testing the Campaign Mode
« Reply #14 on: September 13, 2010, 11:11:06 am »
How did you manage to calccapture a screenshot this large?? O.O

Looks nice, though. I wonder if this could eventually support smooth scrolling text?

Also when the text first appears, will there be a cursor at the end making it look like it is being typed?

For your first question, I used a gif program to enlarge the recorded GIF.  I'm doing this to make text on screenshots more readable.

I'm afraid I won't be able to include the two features you mentioned.  Some people like it this way, others like it the other way, and so I just picked the method I liked :)