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Aah ok. Putting them on hold might be a good idea. How many at once might be put on hold, by the way?
If the majority of voters agree with the first option, something else I will end up doing is for units on hold: the player will be able to choose how many of those units he wants to use at a time. If the player has 16 Balkstones on hold, and wants to preform a simple hit-and-run mission without losing all 16 Balkstones to his enemy's Argos, the player can select 5 Balkstones to attack with, leaving the other 11 on hold. HOWEVER, it's still using only one kind of unit, and to be able to get more Balkstones (or change to a different unit entirely), the player must either die or go to an Operation Center/Transformation Gateway
I can't wait to see my calculator screen explode into pieces with units running and firing everywhere