Author Topic: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators  (Read 53092 times)

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Offline ztrumpet

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #120 on: July 06, 2010, 12:45:41 pm »
Okay. :)  I should be able to work with those for you. :D

Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #121 on: July 12, 2010, 12:10:01 pm »
Due to balance issues (no, we have not been playing S.A.D., we've just been envisioning it), players require at least one research facility to build a raptor.  This allows players to scout, but without having a decisive advantage of high HP.

Also, in lite of the new Ptaloid race, one can build a detector by simply having a research facility.  A detector no longer requires a starbase.

Offline matthias1992

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #122 on: July 12, 2010, 12:20:35 pm »
Is this really gonna be your last calc project? That is a pity, but it inspires me to make it the best of its kind! I have a couple of days more school and then I'll have some time to work on the code for the Campaign Editor. I lost intrested in calc's a year ago too but I recently ahd a comeback on it...just out of the blue.

Lets just hope it is not decisive and lets make the best of this awesome project :D!
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #123 on: July 12, 2010, 12:24:53 pm »
Quote
Is this really gonna be your last calc project? That is a pity, but it inspires me to make it the best of its kind!

That's why I'm making this the best I can, and that's why I'm doing the four races now instead of making an expansion pack.  Once I'm finished with the bug-free release, that's it for me! 

Offline DJ Omnimaga

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #124 on: July 12, 2010, 12:45:58 pm »
Yeah I hope that afterward you still frequent the site, maybe even venture into other kind of programming related to games or even music (which would allow you to remain Omni staff in the process once SAD is done) and/or maybe get back interest in calc stuff like some other older members around here did :)

It would suck if you completly vanished from the community (which happened way too many time with other people in the past. Most did not even warn that they were leaving and did not even say goodbye nor bothered to show up again on the sites. It seemed like that since they no longer did calc stuff, they no longer gave a darn about other people around here who supported them) :(
« Last Edit: July 12, 2010, 12:47:25 pm by DJ Omnimaga »

Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #125 on: July 13, 2010, 06:30:42 pm »
Well, back to work.  I'm coding the progress bar.  Sorry, ztrumpet, it looks like displaying partial buildings is going to take too much work, memory and processing power.  I'm still trying to make this game the best it can be, but it is for a 6 mhz processor :(
« Last Edit: July 13, 2010, 06:31:53 pm by Hot_Dog »

Offline DJ Omnimaga

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #126 on: July 13, 2010, 06:41:37 pm »
Mhmm I see. To me it looked like partial buildings would take a lot of work or space indeed x.x

It is fine as it is now, IMHO, providing we know when our building is gonna be done, I think it's fine.

Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #127 on: July 18, 2010, 11:21:05 pm »
New alpha build coming in about two weeks!  In the mean time, looks like I'll be releasing a lite version of S.A.D. for people who want to save archive space.  It will contain, oh, I'd say about 3-4 pages of data, but the campaign will be external with a few missions missing, and only the Human race will be present.  The full game will probably contain 6 pages, even with compression.

Offline DJ Omnimaga

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #128 on: July 19, 2010, 03:56:45 am »
Wow nice to hear!

I also like the lite version, but first I would focus on the main version if I was you, to avoid having to update two builds at once every update. Lite version might be nice, though, since some people prefer smaller files. I personally will most likely go with the full game :P

Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #129 on: July 19, 2010, 04:20:59 am »
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I personally will most likely go with the full game

I think most people will, considering 4 races and the unabridged campaign

Offline DJ Omnimaga

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #130 on: July 19, 2010, 04:33:51 am »
Yeah me too. Sadly there are always people who judge games solely based on file size, though. It's their loss. They'll quickly see what they're missing out when downloading a small game instead of a large one. With SAD Lite, there will already be a whole lot of cool stuff, though. I think SAD Lite alone would be feature-worthy on ticalc.org, if finished.

Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #131 on: July 28, 2010, 03:32:27 pm »
Pretty much everyone voted for having multiple amounts of the same type of unit at their command, with the ability to still change your type of unit to fit your strategy.

Here's the way this will work:
-----------------------------
1.  When the player selects the type of unit he wants to use at the moment, a box will display, telling how many units of that type a player has left on hold.  The box will also display the maximum number of NEW units of that type you can build.  This is determined by the amount of money you have, the number of that type of unit you already have, and the amount of food available.
2.  A player can chose to buy 1 new unit (which will be added to the units "on hold"), add one unit to his group (even if the group is empty) or take away one unit from his group and place it back in the units on hold.
3. Sephrane gas, refillable upgrades and fuel left will remain the same, no matter how many units you have added or taken away.  If your sephrane gas is almost empty when you have one Raptor, it will remain almost empty when you add many Raptors.


Let's say that the game has started, so I can build some Raptors.  I select "Raptor" from the ship menu.  However, I don't want to use them immediately, I still want to use my Scouter.  So I press the enter key (or whatever key) to buy one Raptor.  Since I still want to use the Scouter, the Raptor will be placed on standby.  Soon, I make enough money to build 3 more Raptors, so I press the enter key 3 times after saying "I want to get Raptors."    I now have 4 Raptors on standby.  Now, my base is attacked with 2 enemy Raptors.  So after selecting "Raptor" from the ship menu, I press the + key (or whatever key) 3 times to replace the Scouter with 3 Raptors.  I now have 1 Raptor on hold. I win the battle and have two Raptors left.  Now I want to scout the enemy base, but with only 1 Raptor. So I select "Raptor" from the ship menu, and press the minus key to place one of my two Raptors on hold.  (This will be the undamaged Raptor.)  I have one Raptor now, and in the meantime, purchase 5 more to put on hold.  The enemy comes with a tank, so I press a particular key to put all my Raptors into a group, meaning there's eight Raptors.  Finally, after winning, I want to assult the enemy base.  So I select "Degruser" from the ship menu, and press Enter twice to buy three Degursers.  Then I press + twice to replace my 8 Raptors with 2 Degrusers, and the 8 Raptors will be placed on standby, out of harm's way.

Offline DJ Omnimaga

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #132 on: July 29, 2010, 05:00:29 am »
Mhmm sounds like a good idea to me. At least if you launch an unit against the enemy but realize you messed up and want to bring it back, at least you don't have to wait for a new unit to be built

Btw, does the unit in use have to return to the base to be replaced, will it instantly dissapear from the screen and the unit you want to use will appear in your base or will the unit in use will simply morph into the unit you want to use and remain at the same position?

Keep up the good work :)

Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #133 on: July 29, 2010, 10:37:50 am »

Btw, does the unit in use have to return to the base to be replaced, will it instantly dissapear from the screen and the unit you want to use will appear in your base or will the unit in use will simply morph into the unit you want to use and remain at the same position?


Unless one is playing as the Tosonians, all unit exchanges and replacements must be done at Operation Centers and Transformation Gateways, and the Tosonians have a few rules of their own.  This means Transformation Gateways should be "spammed" as much as supply depots or pylons.  I hated to do it this way, but imbalance and unfair advantages occur if the unit can be changed just "anywhere."

Offline DJ Omnimaga

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #134 on: July 29, 2010, 07:47:17 pm »
Aahh ok, I prefer it this way personally, else I felt it might make the game a bit too easy (or too hard)