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Btw, I assume on large/complex maps expanding will be the key to win, right? In SC, you eventually had to expand else you ran out of minerals/gas and you couldn't mine faster.
Now, what we need is a TI emulator (or patch) that adds online linking capabilities so we can play multiplayer calculator games over the net, such as S.A.D. ^^. I wonder how hard it would be, though. I do know over where I live no one cares about calcs enough to play IRL with me
Another question: How many mineral spot will there be per base? I wonder because if the entire enemy army decided to gang only on your reffinery, it means you would no longer be able to build anything anymore if you didn't have enough money to build another reffinery, right?
and how about the resource method that I suggested over at UTI? I talked about the limit to the upgrades, or diminishing effect of the resource per sec?
so how long do you think the typical gameplay is going to last?like in 1v1 or 2v2 as those will happen most likely.
oh, let's say that you have a unit, may be tank. And u want to change to scout. So you go to the Operation Center and change. Does the tank get destroyed and you get the Belthium Crystal back (or if HP is low, smaller amount), or is tank still alive and standing there?
it would suck if you had to exchange Splitron because of some unexplained reason o.O