Author Topic: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators  (Read 53079 times)

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Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #30 on: December 30, 2009, 11:30:01 am »
I forgot to mention another feature: Hotkeys.  When you need to build things, attack, move, etc.,

2nd         Mod          DEL
Alpha     XTThetaN    STAT
MATH     APPS          PGRM

play a big role.   Although, I really shouldn't call them hotkeys, since you don't have any other method of input (Hotkeys are usually shortcuts...these calculator keys aren't shortcuts, but rather required keys)

Offline JCW

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #31 on: December 30, 2009, 12:28:28 pm »
Looking good Hot Dog.
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Offline simplethinker

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #32 on: December 30, 2009, 12:40:01 pm »
On a side note: You can't give respect to people in this forum. :( I want to click the thumbs up...
I have no idea what you're talking about ::)

simplethinker whistles inconspicuously...
« Last Edit: December 30, 2009, 01:05:59 pm by simplethinker »
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Offline ztrumpet

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #33 on: December 30, 2009, 12:51:03 pm »
Thanks!

Cool, "hot keys"!  What does each of those do?

Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #34 on: December 30, 2009, 01:04:13 pm »
Quote
Cool, "hot keys"!  What does each of those do?

They're context sensitive.  I can't list all the uses for each key, but here's a couple of examples.

When in attack mode, the eight outside keys specify which direction to fire in, and the middle button is a special ability of some sort (usually a weapon; for instance on Argos, the middle button will fire Plasma Torpedoes)

On the image below, which is a menu that pops up when you want to exchange your unit, the keys in the grid correspond to the icons in the grid.  For example, 2nd will select the Scouter and Apps will select the Balkstone.

Offline jsj795

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #35 on: December 30, 2009, 01:27:17 pm »
so how would you press if there were multiple special abilities? for example, scouter  can cloak, fly(with jetpack upgrade), and build. any button other than middle will attack in that direction.


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #36 on: December 30, 2009, 01:34:05 pm »

Quote
so how would you press if there were multiple special abilities?

We'll use soft keys and x-1, SIN, COS (if needed) for any extra abilities.  For example, Y= and x-1 do the same ability, and ZOOM and COS will do the same ability.  The reason we're providing both sets is for personal preference.  Some people will find the soft keys easier, others will find the hard keys better, and still others--like the Koreans ;) -- will dominate the game by knowing the best times to use the soft keys and the best times to use the hard keys, meaning they'll use a combination of both.

The X,T,Theta,n button will be used if there's only one ability, or if there's an ability most common (for the Scouter, it's the build ability).
« Last Edit: December 30, 2009, 01:35:44 pm by Hot_Dog »

Offline jsj795

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #37 on: December 30, 2009, 01:39:39 pm »
Some people will find the soft keys easier, others will find the hard keys better, and still others--like the Koreans ;) -- will dominate the game by knowing the best times to use the soft keys and the best times to use the hard keys, meaning they'll use a combination of both.

Thanks  ;D
And I really can't wait for S.A.D. to come out! It looks and sounds sooooo promising~~~!!!
It will definitely be a number 1 game among Koreans that I distribute calc games to ^^


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #38 on: December 30, 2009, 01:59:25 pm »
Interesting, should make it even faster to build stuff for more experienced players ^^

Offline ztrumpet

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #39 on: December 30, 2009, 03:50:52 pm »
Wow, I'm so glad you've planned stuff this well.  It looks really good.  It looks very promising. :)

Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #40 on: December 31, 2009, 01:41:23 pm »
I kind of get the feeling everyone's giving me the credit for this game, even if by mistake.  So I just wanted to post everyone on the team and who's doing what:

Myself--Director, Concept and Setting, Programmer, Graphics
Buckeye Dude (Buckeye1) -- Programmer
Mapar007 -- Programmer
Eeems -- Graphics, On-Calc Campaign Designer
Rebma Boss (Not on this site) -- Game Balancer, Pre-Beta Tester
Graphmastur -- Beta Tester

Special Thanks: Rye Cline

When we put together the list of credits, we'll be sure to include pre-demo balance testers, map designers, computer programmers (if any) and more special thanks.  But don't sweat, these positions aren't open yet.

Offline jsj795

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #41 on: December 31, 2009, 01:55:50 pm »
Great job guys! I appreciate you guys' hard work!!! woot!


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline ztrumpet

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #42 on: December 31, 2009, 04:43:41 pm »
Yes, everyone involved it great!  Great job all!

Offline DJ Omnimaga

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #43 on: December 31, 2009, 09:07:14 pm »
Nice team ^^

Offline Builderboy

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #44 on: December 31, 2009, 10:16:05 pm »
Nice to see this team works together nicely!  I've seen too many teams that fall apart simply because they are a team... :(