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Oh ok, sorry to hear I hope you will stick around once finished
**TI83F**261000{command number 1 hex digit long}{arguments 4 hex digits long}
**Ti83F**261000 // I deduced from some files given to the programmer that makes the map editor that this is the main header for a SAD appvar...10001 //new mission objective, destroy buildings only20808 // a new sprite of 8x8FF818181818181FF // this makes a square
11111111 // = ff10000001 // = 8110000001 // = 8110000001 // = 8110000001 // = 8110000001 // = 8110000001 // = 8111111111 // = ff
Okay The point rather is that I can not do much without the knowledge and with the knowledge it is going to take some time!
Speaking of appvars... do you have any "example" maps and tile sets which i can use for testing?
Ztrumpet, I'll still give you what I offered for willing to help on the turn-based S.A.D.
I'm losing my interest in calcs, so S.A.D. will be the last game I do.
So, I guess is there anything you'd like me to do?