Author Topic: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators  (Read 52231 times)

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Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #135 on: August 04, 2010, 10:27:28 am »
We're still doing what we can to have S.A.D. Alpha 2 released this week.  But I should warn you ahead of time that for right now, it won't work on a Ti-Nspire.  We're working to fix this problem, but some undocumented instructions slipped in by mistake.  By "slipped in," I mean that I used subroutines written by other people without bothering to check them, and some of the instructions were undocumented.

Offline DJ Omnimaga

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #136 on: August 04, 2010, 08:40:19 pm »
Aw sorry to hear :(. I understand it can be hard to remember which ones are undocumented or not, though. I myself always have to re-ask over and over x.x (although it doesn't help that I don't do ASM programming). Good luck fixing it. I'Ll try on my old 83+ for now :)

Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #137 on: August 07, 2010, 12:21:38 pm »
Now that S.A.D. can handle groups of similar units, these are a few changes that will be made:

1. Buildings will have much more HP, and ships will cost less.  Scouters will still be free, but you can only use one Scouter at a time.
2. When you add a processing unit to a refinery, the refinery will gather 60 additional crystals per minute.  It used to be 6 or 12.
3. ACCs will now be able to do anything a Scouter can do (except build more ACCs).  They can build anywhere in their range at any time, they can build defense no matter where a player is, and they can repair buildings while they are being attacked.
4. Defensive buildings can now be built right next to each other. 

Offline DJ Omnimaga

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #138 on: August 07, 2010, 03:02:33 pm »
Sounds good for me :)

Offline matthias1992

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #139 on: August 07, 2010, 03:05:54 pm »
Sorry for not finishing the Xaos yet! I am at 75% but I am quite busy with the OT-calc stuff now. Sorry, but don't despair, it will be done soon. I'll take a look at ce the the next week, I expect a release at about >=20 august.
MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to  document it and extend |

~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-

Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #140 on: August 07, 2010, 09:03:58 pm »
Sorry for not finishing the Xaos yet! I am at 75% but I am quite busy with the OT-calc stuff now. Sorry, but don't despair, it will be done soon. I'll take a look at ce the the next week, I expect a release at about >=20 august.

Don't worry, I'm way more concerned about the CE, and you're certainly progressing on it.  Remember, it will be months (if not 1-2 years) before I can implement the Xaos.

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #141 on: August 09, 2010, 12:47:11 pm »
Part of the difficulty involved in S.A.D. is making sure that a player will use a particular unit at least once every 2-3 games.  I watched expert games of Starcraft 1 and noticed that the queen and the Dark Archon were rarely used, because not many situations called for them.

I didn't want that to happen with the Human Tank, the Ptaloid Pauk, and the upcoming Tosonian Borce.  So I updated the purpose of an "Artillery" unit.  A unit with artillery can splash damage up to five units in a group.  Artillery cannot be used against air.

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #142 on: August 12, 2010, 09:14:32 pm »
Since one should be able to "see" how many forces the enemy has when spying, I've decided that a player with a scouting vessel (such as a Scouter or a Reclauda) will be able to select an enemy Transformation Gateway / Operation Center in the vessel's line of sight.  The player can then see how many ships (and what kind of ships) his enemy has on hold.  This strategy will NOT allow a player to see what units are on the battlefield.

Offline DJ Omnimaga

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #143 on: August 16, 2010, 07:14:48 pm »
Mhmm sounds interesting. Being able to spy on the enemy might be helpful to get an idea of what attack he might use next, so it's easier to get prepared and counter. :)

Nice updates so far. Keep up the good work :)

And I agree with Starcraft. Whenever I played SC1, I rarely ever saw dark archons being used, except in custom map games called Zero Clutter where no rushing was allowed until the map sprite cap of 1600 was maxed out. The enemy or ally would use a dark archon to mind control a drone or scv and build structures from other races, bypassing the 200 units cap.

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #144 on: August 28, 2010, 07:08:41 pm »
Good news for those of you who enjoy traditional RTS games: Ship units will now have a build time.  I remembered I had to add build time for upgrades and for the construction of processing units, so I can just borrow code for building ship units.

As you think about S.A.D., get used to the idea of using lots of Transformation Gateways, or their equivalents in other races.  If you use one for each base (about 33% of the amount of supply depots or pylons you use in a typical Starcraft game), they'll be a big help in the long run.  (I'm telling you this because I had to keep reminding myself about that.  I was glum today, thinking, "Oh, how inflexible a player's strategy can be since only one type of unit can be used at a time."  Once I remembered spamming Transformation Gateways, I realized that I was fretting over nothing.)
« Last Edit: August 28, 2010, 07:10:15 pm by Hot_Dog »

Offline DJ Omnimaga

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #145 on: August 28, 2010, 09:39:05 pm »
Nice. I personally think it should balance things more, because if you end up with loads of money you could pretty much build the most powerful ships instantly so if your ship got destroyed you just had to respawn one immediately. It would be impossible to counter an enemy that does that.

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #146 on: August 29, 2010, 03:53:25 pm »
As I told DJ and Buckeye yesterday, there will now be +1, +2, +3 upgrades available to research for ships and buildings.

In addition, Operation Centers and Transformation Gateways will no longer be able to construct units.  You can still add units and take them away from your group using these buildings, as well as exchange your type of unit for another type of unit.  However, actual unit construction is handled by research buildings.  In the case of the humans, the Argo Laboratory, Factory and Starbase construct units.  (Thus, the more of these you have in late-game, the faster you can construct units.)  Unlike most RTS games, you can use a research building to both buy a unit AND research abilities.

By the way, this does not apply to Scouters or their equivalents in other races.  Scouters come from an Operation Center/Tranformation Gateway, and are available instantly.

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #147 on: August 29, 2010, 05:01:12 pm »
Sounds great, Hot_Dog!

Offline Hot_Dog

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #148 on: September 13, 2010, 11:18:18 am »
Here's a couple of updates to the game.  I have yet to code them, but they are gameplay notices/changes.

1. For each building that can construct units, you can que up to 3 ships.  However, you can build an upgrade at the same time you are building a ship.
2. Buildings are going to have lower HP.  I'm working to make gameplay speed match that of Starcraft, but with fewer units at your disposal, I need to lessen the HP of buildings to match the time needed for one to destroy them

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Re: S.A.D. , A Real-Time Strategy Game for Ti-83+ and Ti-84+ calculators
« Reply #149 on: September 13, 2010, 12:56:17 pm »
Nice to see we can build upgrades as we build ships. Will this be valid for all races? In SC I know when upgrading some buildings, it no longer lets you build units but for others (like hatcheries) it does.

Also for the gameplay speed, just make sure to build structures, it doesn't take as long as in Warcraft III. Lots of ppl dislike WC3 because it's too slow-paced compared to Starcraft. Units takes an OK amount of time to build, but structures, even the simplest ones, takes about 5 minutes to build.