Author Topic: S.A.D. General Faction/Race Strategies  (Read 12109 times)

0 Members and 1 Guest are viewing this topic.

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: S.A.D. General Faction/Race Strategies
« Reply #15 on: September 22, 2010, 11:33:43 am »
Good idea. Also I am curious if you'll have a beta testing phase when this gets finished, to see if all races are well balanced near the end?
* DJ Omnimaga wishes WabbitEmu or CalcNet 2.2 supported Internet multiplayer games so he had someone to try in multiplayer :P

Also I don't remember, but was there some sort of lurker unit in the game?

I have two testing stages planned, even thought people can obviously test the alpha versions ahead of time.  The first will be testing the gameplay, where only the Human race will be available.  People will be able to play Human vs Human.  The next one will be after all game code (including AI) is finished, and that's when I'll add the three other races and have a beta test phase with those.

I'll ask Buckeye about multiplayer internet for Wabbitemu, but you should suggest that to him too :)

The Tosonians do have the Taleck, which is similar to the lurker.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: S.A.D. General Faction/Race Strategies
« Reply #16 on: September 22, 2010, 11:48:29 am »
Ah ok sounds good :)

And yeah I should ask him in case he might be willing to add that.

And glad to hear there's some sort of lurker unit ;D

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: S.A.D. General Faction/Race Strategies
« Reply #17 on: October 15, 2010, 08:49:40 am »
will there be hero units for every races(in campaign mode)?
Sig wipe!

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: S.A.D. General Faction/Race Strategies
« Reply #18 on: October 16, 2010, 07:26:38 pm »
will there be hero units for every races(in campaign mode)?

Short answer: To a limited extent. 

In regular campaign modes, there will not be heroes, simply because the gameplay of S.A.D. does not allow different types of units being used at the same time.  THIS MIGHT CHANGE:  If time allows, I might make the game so that you can use a hero unit (or a group of hero units) as your "group of units."  Risky, because if the heroes die, you lose.

For sure, though, there will be a few "combat missions" where you can use only one unit to do all of your dirty work, and you lose the game if that unit dies.  In this case, the unit is a hero unit controlled by a particular character.

Offline Yeong

  • Not a bridge
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3739
  • Rating: +278/-12
  • Survivor of Apocalypse
    • View Profile
Re: S.A.D. General Faction/Race Strategies
« Reply #19 on: October 18, 2010, 08:22:40 pm »
Can't wait to see Splitron hero pwn the whole base...lol(Just like Hyperion?) ;)
Sig wipe!

Offline Hot_Dog

  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3006
  • Rating: +445/-10
    • View Profile
Re: S.A.D. General Faction/Race Strategies
« Reply #20 on: October 18, 2010, 08:59:31 pm »
Can't wait to see Splitron hero pwn the whole base...lol(Just like Hyperion?) ;)

Ha ha