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S.A.D. (Seek and Destroy)
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S.A.D.: Positions available for Computer Programmers
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Topic: S.A.D.: Positions available for Computer Programmers (Read 31692 times)
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cooliojazz
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Re: S.A.D.: Positions available for Computer Programmers
«
Reply #105 on:
July 03, 2010, 05:16:32 pm »
Yeah, thats just "sure"
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cooliojazz
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Re: S.A.D.: Positions available for Computer Programmers
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Reply #106 on:
July 03, 2010, 11:24:36 pm »
Question: What exactly is the 48x48 preview?
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Hot_Dog
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Re: S.A.D.: Positions available for Computer Programmers
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Reply #107 on:
July 03, 2010, 11:35:32 pm »
Oh, that's what the map looks like. Here's an image I did as a sample. Like I said, it's up to the designer to make his own 48 x 48 image.
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cooliojazz
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Re: S.A.D.: Positions available for Computer Programmers
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Reply #108 on:
July 03, 2010, 11:37:29 pm »
Ahh, ok, thats what i needed. I must have missed that somewhere, thanks. =P
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DJ Omnimaga
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Re: S.A.D.: Positions available for Computer Programmers
«
Reply #109 on:
July 03, 2010, 11:49:57 pm »
Are the previews dynamic based on the map content or are they manually drawn then inserted in the game?
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matthias1992
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Re: S.A.D.: Positions available for Computer Programmers
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Reply #110 on:
July 04, 2010, 05:54:28 am »
I assume the map layout is static, I mean the edges of the map itself but as soon as buildings come in it becomes dynamic...(I guess)
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MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to document it and extend |
~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-
matthias1992
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Re: S.A.D.: Positions available for Computer Programmers
«
Reply #111 on:
July 04, 2010, 07:37:43 am »
So here are the latest images of the SAD Campaign Editor (SADCE). First is the Main Menu you get when you start the application.
Second (below) is what happens when you click the "Add Mission Objective" button.
Third is what happens when you hit the "Add Sprite" button (n.b not everything is shown once you hit ok in the dialog you are prompted the location of the sprite in ASCII binary format e.g. C:\Spr.txt)
fourth is what happens when you combine some of these actions....
Did that fill your screen and did it satisfy your curiosity? I hope so!
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MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to document it and extend |
~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-
mapar007
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Re: S.A.D.: Positions available for Computer Programmers
«
Reply #112 on:
July 04, 2010, 09:07:34 am »
Thumbs up, Matthias! Awesome job so far.
(btw, we share first names
)
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Hot_Dog
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Re: S.A.D.: Positions available for Computer Programmers
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Reply #113 on:
July 04, 2010, 09:54:37 am »
I like that! (I'm still working on info, by the way) Just a few things so far, which you can work on as you go along:
1. Now that I understand what in the world I'm doing with compression, you'll only need binary data, not an appvar. When I say binary, I mean ASCII codes. Such as "Open File for Binary Access"
2. You still need buttons for "Test Mission" and "New Mission"
3. Since there will be a mode to test a mission, I was thinking that the designer should load an actual bitmap (rather than a sprite), and the file path would be the only parameter for "sprite." This would make it easier to display pictures for sprite mode
4. When all is finished, most designers aren't going to give a hoot about what the binary data looks like. Do you plan to remove that box in the finished product?
Keep it up Matthias!
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matthias1992
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Re: S.A.D.: Positions available for Computer Programmers
«
Reply #114 on:
July 04, 2010, 10:04:03 am »
1. I don't really understand this point. You mean it no longer needs to be compiled into a appvar? Could you explain in a little more detail please?
2. Test mission wil be added, And I'll replace new with new mission...
3. OK, I understand but I'll await more overall info before I get to that.
4. Yes I plan to remove it. Albeit I will make two verions, one with this box and one without. The one with could be used to check if the program is compiling correctly. I find it handy to debug and maybe it is handy for you as well and other developers.
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MASM xxxxxxxxxx aborted | SADce ====:::::: 40% -Halted until further notice| XAOS =====::::: 50% -Units done| SKYBOX2D engine ========== 100% -Pre-alpha done. Need to document it and extend |
~Those who dream by day are cognizant of much more than those who dream by night only. -Sir Edgar Allen Poe-
DJ Omnimaga
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Re: S.A.D.: Positions available for Computer Programmers
«
Reply #115 on:
July 04, 2010, 06:54:44 pm »
I like it so far. It doesn't seems too hard to use and some commands reminds me the triggers in Starcraft. Hopefully, people who messed around with campaing editors should get familiar with that one easily.
«
Last Edit: July 04, 2010, 06:55:15 pm by DJ Omnimaga
»
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ztrumpet
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Re: S.A.D.: Positions available for Computer Programmers
«
Reply #116 on:
July 06, 2010, 11:43:06 am »
That looks really nice! Awesome job Matthias!
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S.A.D.: Positions available for Computer Programmers