Author Topic: S.A.D. The Ptaloid Race  (Read 30193 times)

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Offline DJ Omnimaga

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Re: S.A.D. The Ptaloid Race
« Reply #45 on: August 30, 2010, 01:05:55 am »
Cool :D

Offline Hot_Dog

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Re: S.A.D. The Ptaloid Race
« Reply #46 on: September 18, 2010, 05:30:18 pm »
NURSERY

Normally, Ptaloid units can only be qued, and constructed one at a time like other moveable units.  If a nursery is placed next to a construction building, a player can optionally build up to 3 Protar, Galbonians, Pauks, Balkstones, Natulius, Pterdactyls and Infiltrators at the same time, like spawning Zerg units.  The only problem is, units cannot be qued.  For example, a player can build up to three Protar for a building, but cannot, for instance, que an additional Galbonian for that particular building.  That is why, even with a nursery attached, ordering multiple units built at once is optional.
« Last Edit: September 18, 2010, 07:08:18 pm by Hot_Dog »

Offline DJ Omnimaga

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Re: S.A.D. The Ptaloid Race
« Reply #47 on: September 18, 2010, 11:44:21 pm »
What does qued means?

Also I love that building, it reminds me a Barrack add-on in SC that lets you build 2 marines at once, although you can't train Firebats, reapers nor other special units, then.

Offline Hot_Dog

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Re: S.A.D. The Ptaloid Race
« Reply #48 on: September 18, 2010, 11:53:15 pm »
What does qued means?

Also I love that building, it reminds me a Barrack add-on in SC that lets you build 2 marines at once, although you can't train Firebats, reapers nor other special units, then.

Qued means you have a unit ready to be produced.  A building can make only one unit at a time, but you can buy units early, and the building will make them as soon as it can.  For instance in SC, a Barracks can only build one marine at a time, but you can que up to 5 marines, firebats, etc.

In S.A.D. you can que up to 3 units.  Only one unit can be made at a time, but you can tell the building to make the next 2 as soon as it is able to.  Like I said, a nursery will allow a Ptaloid player to spawn units at once as if they were zerg larvae. 

Notice that I struck-out that last remark in my previous post, and what I mean is, like the zerg, you can have up to 3 DIFFERENT units produced at once.  I thought the S.A.D. engine would not allow that, but I was mistaken.

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Re: S.A.D. The Ptaloid Race
« Reply #49 on: September 19, 2010, 12:02:59 am »
Oh ok, I am more used to the word Queued rather than Qued personally, which is why I didn't get it. Also nice to see we can have different units building at once. :D

Offline Hot_Dog

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Re: S.A.D. The Ptaloid Race
« Reply #50 on: September 22, 2010, 06:12:48 pm »
FORTRESS

The fortress produces Balkstones and Pterdactyls for the Ptaloid race.  Only Balkstones can be produced immediately, Pterdactyls require a Galactic Hermotha.

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Re: S.A.D. The Ptaloid Race
« Reply #51 on: September 22, 2010, 06:25:29 pm »
That looks really cool! ;D

Offline DJ Omnimaga

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Re: S.A.D. The Ptaloid Race
« Reply #52 on: September 22, 2010, 11:46:23 pm »
Looks really great!

Offline Hot_Dog

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Re: S.A.D. The Ptaloid Race
« Reply #53 on: November 24, 2010, 03:50:52 am »
WEB

The Web allows construction of Pauks, and provides +1 upgrade options to air weapons and armor
« Last Edit: November 24, 2010, 03:51:13 am by Hot_Dog »

Offline Yeong

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Re: S.A.D. The Ptaloid Race
« Reply #54 on: November 24, 2010, 08:47:12 am »
just asking, but which one will be stronger: Splitron or Pterdactyls?
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Offline DJ Omnimaga

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Re: S.A.D. The Ptaloid Race
« Reply #55 on: November 24, 2010, 03:28:31 pm »
Nice. One thing I wonder is if it would be cool to generate some sort of creep or more web stuff around that building, which causes ground units that goes too close to move twice slower and air units to move twice slower while flying over the building?

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Re: S.A.D. The Ptaloid Race
« Reply #56 on: November 24, 2010, 05:58:30 pm »
just asking, but which one will be stronger: Splitron or Pterdactyls?

Splitrons are stronger, with Pterdactyls being proportionally cheaper.  However, Pterdatyls have the advantage of being ground-based vessels, meaning they can't be attacked by air-to-air units.

Nice. One thing I wonder is if it would be cool to generate some sort of creep or more web stuff around that building, which causes ground units that goes too close to move twice slower and air units to move twice slower while flying over the building?

Not a bad idea!  I'll have to think about that one.

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Re: S.A.D. The Ptaloid Race
« Reply #57 on: March 03, 2011, 02:36:32 am »
Sorry that S.A.D. is still not being worked on yet, but after getting more and more obsessed with Zerg, I decided that--subject to balance testing--many Ptaloid units will have speed upgrades.  In antcipation of a DJ question, there will be nothing like "creep" to make them move faster.

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Re: S.A.D. The Ptaloid Race
« Reply #58 on: March 04, 2011, 01:07:27 am »
Aah cool, I like how fast Zerg can be sometimes, it makes micro even more interesting. Glad you're considering speed upgrades for your game :D