Omnimaga

Calculator Community => Discontinued => Major Community Projects => S.A.D. (Seek and Destroy) => Topic started by: Hot_Dog on January 15, 2011, 05:02:43 am

Title: S.A.D. -- Vote on how armor upgrades are handled
Post by: Hot_Dog on January 15, 2011, 05:02:43 am
In many RTS games, when you upgrade your armor, the damage you take is decreased by 1 per upgrade.  This means armor upgrades are wonderful against units with low DPS, but almost useless against high DPS units.  I would like to make the armor upgrades effective against all kinds of units, but since I'm not a huge RTS know-it-all, I don't know if there would be any balance issues or not, or if gameplay would be boring and unstrategic.

So please vote and discuss: Should armor upgrades decrease damage by a fixed amount, or by a percentage of the damage taken?
Title: Re: S.A.D. -- Vote on how armor upgrades are handled
Post by: Binder News on January 15, 2011, 05:14:49 am
So is S.A.D. off-hold again?
Title: Re: S.A.D. -- Vote on how armor upgrades are handled
Post by: Hot_Dog on January 15, 2011, 05:17:32 am
So is S.A.D. off-hold again?

Fraid not.  But I'm working on little bits here, there and everywhere, meaning it's more active than something like F-Zero.
Title: Re: S.A.D. -- Vote on how armor upgrades are handled
Post by: Binder News on January 15, 2011, 05:21:36 am
Well that's something at least.
Title: Re: S.A.D. -- Vote on how armor upgrades are handled
Post by: DJ Omnimaga on January 18, 2011, 01:39:11 am
I would probably go with a percentage, else it might cause some units to cause almost no damage to armored units then others will do crazy damage and it will be wacky. X.x