Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Discontinued
»
Serenity
(Moderator:
Builderboy
) »
Jump Button
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: Jump Button (Read 7869 times)
0 Members and 1 Guest are viewing this topic.
Builderboy
Physics Guru
Project Author
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Jump Button
«
on:
October 23, 2009, 10:26:37 am »
So I recently realized that people like the use of the [UP] button as the jump button. I originally had it as [2nd] because it would be easier to jump and then move immediately after. Because of the limitations of Basic getkey, You
will need
to press two keys in order to jump and move, I would just like you're opinion as to what key you would like more.
(keeping in mind that the Item key is Alpha, and the Action key is XTon)
Logged
trevmeister66
LV9
Veteran (Next: 1337)
Posts: 1009
Rating: +14/-5
Re: Jump Button
«
Reply #1 on:
October 23, 2009, 10:31:50 am »
I prefer to use the [2nd] Button as my jump button for the reason you said: it's easier to jump and then move immediately after jumping. The only problem is, if you miss the [2nd] button, and hit a different button instead (like the Alpha Button or Xton button, which have different uses), then you might get yourself killed or whatever.
I think it depends on the type of game, but I would go with [2nd]
Logged
Projects: nameless RPG: 1.0% |
Reverse Snake v1.5:
100% | Secret Project: 5% | DUNGEON: 70%
My
MW2 Blog
<-- Please visit
jsj795
LV9
Veteran (Next: 1337)
Posts: 1105
Rating: +84/-3
Re: Jump Button
«
Reply #2 on:
October 23, 2009, 01:38:38 pm »
same here. Especially, pressing up button and immediately pressing left/right button is hard, because you have to move your right finger fast, and you might press wrong button, which will lead to death easier...
Logged
Spoiler
For
funny life mathematics
:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.
Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*
simplethinker
LV7
Elite (Next: 700)
Posts: 695
Rating: +16/-5
snjwffl
Re: Jump Button
«
Reply #3 on:
October 23, 2009, 05:31:07 pm »
I prefer using [2nd] instead of [Up] for jumping. It's a lot easier.
Logged
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky
Chip's Challenge: ħ%
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: Jump Button
«
Reply #4 on:
October 23, 2009, 05:35:19 pm »
It depends. If you make a xLIB game like Serenity, I prefer the Up button because then you can have multi keypresses, which, in xLIB, is solely avaliable with arrows keys, not 2nd. However, in Serenity case, or in the case of any pure BASIC game, you can't do multi keypresses and with Celtic III you can multi keypress with 2nd too, so I would recommend using the 2nd key for Serenity.
Logged
Builderboy
Physics Guru
Project Author
LV13
Extreme Addict (Next: 9001)
Posts: 5673
Rating: +613/-9
Would you kindly?
Re: Jump Button
«
Reply #5 on:
October 24, 2009, 11:12:56 am »
Alright, that sounds pretty universal
And that is the way it is already so i don't have to change anything
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
Discontinued
»
Serenity
(Moderator:
Builderboy
) »
Jump Button