Author Topic: Serenity  (Read 69806 times)

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Offline Builderboy

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Re: Serenity
« Reply #15 on: July 08, 2009, 07:55:00 pm »
K, so after a brief-ish period of inactivity, i have begun working again at full blast!  I'm working hard to finish the first third of the game so that if i can't finish it all by the deadline, i can just submit a demo.

Today I worked on integrating a Boss system into the existing platform engine, and programing the first Boss, which, if i might be modest, is EPIC!

The boss is this giant machine that hangs from the ceiling and span all the way from left to right.  The outer layer consists of indestructible laser blasters!  They fire at you several times, and you have to keep moving to dodge the lasers.  Then the machine opens up, revealing the core.  If you don't hit it in time, it fires a massive beam down that sends a blast all the way across the screen, and you have to jump over it.  After you hit it several times, it starts activating multiple laser blasters at once!  And it fires faster and faster!

I'll try to get a screenshot up soon.  
« Last Edit: July 08, 2009, 10:35:59 pm by Builderboy »

Offline DJ Omnimaga

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Re: Serentiy
« Reply #16 on: July 08, 2009, 08:16:30 pm »
glad to see this under progress, keep up the good work!

Offline Eeems

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Re: Serentiy
« Reply #17 on: July 08, 2009, 09:00:34 pm »
sweet to see some progress by somebody other then myself :)
on a side note, I saw the movie Serenity recently....and the title is misspelled...switch the I and the T
/e

Offline Builderboy

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Re: Serenity
« Reply #18 on: July 08, 2009, 10:34:32 pm »
Oh God.  

Accroding to reeserach at Cambirgde Univresisy, it deosn't mttaer in waht oredr the ltteers in a wrod are, the olny improtant tihng is taht the frist and lsat ltteer be at the rghit pclae. The rset can be a toatl mses and you can sitll raed it wihtout a prolbem. Tihs is beacuse the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a whloe.

Oh, and have you seen the TV show firefly?

Offline Builderboy

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Re: Serenity
« Reply #19 on: July 08, 2009, 10:55:01 pm »
Hmmm, anybody ever have any problems with TiConnect corrupting programs it attempts to transfer?  Yay for backups on calc!

Offline JonimusPrime

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Re: Serenity
« Reply #20 on: July 08, 2009, 10:59:39 pm »
This is looking very cool Builderboy, I can't wait to try it out, I haven't tried out many new calc games recently and this is one of the best pure basic games I've seen in a while.

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Offline Eeems

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Re: Serenity
« Reply #21 on: July 08, 2009, 11:01:27 pm »
no I haven't, but I was told about it....lol, sorry for being a spelling nazi
/e

Offline Builderboy

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Re: Serenity
« Reply #22 on: July 08, 2009, 11:13:56 pm »
No problem, it was my ungodly mistake  :-[

Offline Builderboy

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Re: Serenity
« Reply #23 on: July 13, 2009, 01:49:02 pm »
Alright, after buying a new computer (not for this reason XD) and installing everything, it is working!  So here are some screenshots of various stages in the Boss fight.

 

The difficulty gets harder as you do damage to the boss, and it gets faster as well as dealing more difficult attacks

Offline Geekboy1011

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Re: Serenity
« Reply #24 on: July 13, 2009, 01:50:14 pm »
looks amazing cant wait to try the demo when the contest is over


in pure basic non the less i am truely amazed

Offline Builderboy

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Re: Serenity
« Reply #25 on: July 13, 2009, 01:53:16 pm »
lol, that was quick!  I hope to get an aminated screenshot up soon, but i'm still moving into the new comp so it may take some time

Offline Geekboy1011

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Re: Serenity
« Reply #26 on: July 13, 2009, 01:54:20 pm »
totally understandable i hate getting a new comp for that one reason lol

Offline Eeems

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Re: Serenity
« Reply #27 on: July 13, 2009, 02:09:41 pm »
wow, that looks epic Builderboy! good job!
/e

Offline simplethinker

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Re: Serenity
« Reply #28 on: July 13, 2009, 06:23:59 pm »
Awesome graphics!
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Offline Builderboy

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Re: Serenity
« Reply #29 on: July 13, 2009, 07:31:44 pm »
wooo more screenshots!

Screenshots takes using WabbitEmu, and sped up slightly to simulate the speed it would be on an SE, which is what it is being made specifically for.  Also certain tiles had to be changes because they contained 'illegal characters'.

General moving and jumping, also demonstrating 3 different items/abilities:  The Hookshot (Thank you Zelda), Magic casting, and Levitation.  It also shows enemies, which are being represented as the * character in the screenshot, but have a much better 'illegal character' character in the real version.  It also demonstrates Keys (not coded), doors, and elevators.


This is a screenshot of the 1st Boss Battle, also sped up to be SE speed.