Author Topic: Serenity  (Read 69727 times)

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Offline Builderboy

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Re: Serenity
« Reply #75 on: August 03, 2009, 11:35:02 am »
Yeah, i know what you mean, its kind of empty.  And after you select an option, a text box appears there so you can choose some options, so maybe I should just have it there the entire time?  Any logo or image i would put there would be overwritten :\

Offline DJ Omnimaga

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Re: Serenity
« Reply #76 on: August 03, 2009, 06:51:03 pm »
Oh reallY? Then I guess the menu should be fine as it is now. I didn't knew other stuff would display there

Offline Builderboy

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Re: Serenity
« Reply #77 on: August 07, 2009, 07:46:59 pm »
Alright, I have built all the rooms, and have them all complete and functioning.  It was harder than I expected, just because drawing them is an imperfect way of creating levels, and there were problems that I did not foresee.  either way, its done! yay!  Not comes the task of implementing everything together, and creating the basic storyline elements, like the conversations, general dialoque, hints, and the whole saving system.  I contemplated putting up my map bmp, but i decided that would be too spoilerish, so instead i have a map of the entire facility without detail.


Light Blue: The prison blocks, where you are first taken.  Very small, only 2 rooms.
Dark Blue: Sector 1, the first sector of the game with 8 room.
Green: Sector 2, a much harder and larger sector, with multiple stories and 10 rooms.
Orange: Sector 3, the final sector, and the one that is just below the launching bay.  12 rooms.

Each sector has an item that you get inside it that is critical for beating the boss at the end (Zelda anyone?).  The parts that will be in the demo will be the prison block, and Sectors 1 and 2, as well as the bosses at the ends of each sector.

I also worked more on the main menu, and filled that blank empty void with a file selection menu that pops up when you load or start a new game.  The screen will also be used to view the help file (which has yet to be created :))


Offline DJ Omnimaga

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Re: Serenity
« Reply #78 on: August 07, 2009, 08:37:10 pm »
wow nice so far, I can't wait to try this. :)

Glad to see more progress. This is all the maps for demo, right?

Offline Builderboy

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Re: Serenity
« Reply #79 on: August 07, 2009, 08:50:39 pm »
Just the light blue, blue, and green.  The orange will be in the final version.

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Re: Serenity
« Reply #80 on: August 07, 2009, 09:09:51 pm »
oooh ok. Will there be a few more sections in final section? I mean like this? J/k not like this, plus either wya it will still be awesome, just by the screenshots, I can't wait to try this all

Offline Builderboy

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Re: Serenity
« Reply #81 on: August 07, 2009, 09:41:55 pm »
I might add one more section in the final version, but that means i will have to think of another item x.x
I guess there really won't be any size limit, because i plan to use some sort of archive utility in the final version.

Offline DJ Omnimaga

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Re: Serenity
« Reply #82 on: August 07, 2009, 10:03:31 pm »
I would recommend the thing Iambian did called XCOPY. If it's not on forums I'll prbly post a copy later. I use it in Illusiat 13

Offline Builderboy

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Re: Serenity
« Reply #83 on: August 08, 2009, 12:11:58 am »
hehe, isn't that the file you sent me?

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Re: Serenity
« Reply #84 on: August 08, 2009, 01:04:20 am »
nah it was an older version. I didn't even knew you got time to receive it before i cancelled transfer lol

Offline necro

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Re: Serenity
« Reply #85 on: August 08, 2009, 03:04:25 pm »
very neat box moving
I'm like a woot burger with awesome fries


VB.Net, C#, C++, Java, Game Maker

Offline Builderboy

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Re: Serenity
« Reply #86 on: August 08, 2009, 03:17:33 pm »
very neat box moving
Uh, come again?  What do you mean?

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Re: Serenity
« Reply #87 on: August 08, 2009, 03:18:48 pm »
he might be commenting on another screenshot where you showed the char moving small boxes around

Offline Builderboy

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Re: Serenity
« Reply #88 on: August 08, 2009, 04:57:58 pm »
Oh, yeah.  :)  Thankz!

Offline Builderboy

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FFFFFFFFFFFFFFFFFFFFuck
« Reply #89 on: August 10, 2009, 11:49:16 pm »
So in an attempt to backup my large group database onto my computer, either TIConnect, or my SE replaced my entire level data program with the token FF, LinReg(ax+b).  This is an enormous setback in progress, as I now have to remake every single room and recode all the objects in them.  I just hope I can get back up in time for the deadline, as I was making good progress until now.