Author Topic: New Sections  (Read 5679 times)

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Offline Galandros

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New Sections
« on: February 21, 2010, 03:12:50 pm »
I really like the available sections and their organization was very elegantly done. (I imagined how I would make it and didn't got a better solution)

It still needs some topics to move, but it is too early to request them.

But I suggest a possible new area of discussion: Gaming in general. With this addition I believe won't be any new for some time. We are talking about games many times and why not a section to them?
« Last Edit: February 21, 2010, 03:14:55 pm by Galandros »
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Offline jbr

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Re: New Sections
« Reply #1 on: February 21, 2010, 03:21:09 pm »
I know I don't have much right to talk about site issues yet, but if you have an anime and manga section, why not add a little further organization to your off topic areas and throw in a gaming section too? There's really nothing to loose...

Offline Galandros

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Re: New Sections
« Reply #2 on: February 21, 2010, 03:34:53 pm »
I know I don't have much right to talk about site issues yet, but if you have an anime and manga section, why not add a little further organization to your off topic areas and throw in a gaming section too? There's really nothing to loose...
That is what I am suggesting. I think the organization is good, although not perfect (very complicated to manage).
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Offline DJ Omnimaga

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Re: New Sections
« Reply #3 on: February 21, 2010, 07:53:49 pm »
ooh right, gaming, i wonder why I forgot about that one. That one would be visible to guests, so it would go between pixel art and drawing and misc discussion (might be sub-forum'ed too :P). I try to keep the non-calc section smaller to not lose the focus on calc stuff. I will add a gaming subforum later. Also I'll try to move some more topics later. I alerady did with some, but it was 4 AM or so x.x

Calc-wise, maybe eventually it would be good to have an ASM routines section too

Offline ztrumpet

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Re: New Sections
« Reply #4 on: February 21, 2010, 08:36:20 pm »
The new forums/sub-forums are great.  Nice job DJ! :)

Offline Galandros

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Re: New Sections
« Reply #5 on: February 22, 2010, 12:35:46 pm »
maybe eventually it would be good to have an ASM routines section too
Yes, it is good to keep calc related focused.

I could post some new stuff in the ASM section like SPASM macros (with possibility to change to TASM). I still need to decide if I release it as it is or need to add more things...
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Offline DJ Omnimaga

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Re: New Sections
« Reply #6 on: February 22, 2010, 01:11:35 pm »
maybe eventually it would be good to have an ASM routines section too
SPASM macros
Omnimaga rules disallows SPAM outside the randomness section, though... oh wait! You said SPASM! Sorry, my bad :P

Offline ztrumpet

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Re: New Sections
« Reply #7 on: February 22, 2010, 03:16:07 pm »
lol, I've done that so much...

Offline Galandros

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Re: New Sections
« Reply #8 on: February 28, 2010, 05:10:58 am »
You are spamming here! -7 points to each one! :P j/k

When is the assembly routines section going to be created?
I have some routines (with bits of tricky optimization) to show and see optimizations.

I do also have formidable SPASM macros. :)
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Offline DJ Omnimaga

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Re: New Sections
« Reply #9 on: February 28, 2010, 05:59:26 am »
Personally, I have a bit of dillema with the TI-BASIC section. Should it be renamed to include TI-BASIC help too, or should help be kept in the current general calc help/support? That said, an ASM help and/or routines section is an idea of section I should add

Offline Galandros

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Re: New Sections
« Reply #10 on: February 28, 2010, 06:40:27 am »
Personally, I have a bit of dillema with the TI-BASIC section. Should it be renamed to include TI-BASIC help too, or should help be kept in the current general calc help/support? That said, an ASM help and/or routines section is an idea of section I should add
I prefer keeping the Subroutines TI-BASIC section only. If it isn't too bloating adding a TI-BASIC help section is a good idea.
Joining the ASM subroutines and help isn't too bad because generally you can learn from the code that we will try to debug. Of course like TI-BASIC appear some very uninteresting doubts for intermediate programmers that few people will see later.

EDIT:
For me, TI-BASIC and Assembly help stays in Calculator Help and Support. But a programming help section is a thing to be thinked. Making changes to the forum when you like it as it is, is hard.

Anyway just wanted to say I added some things to ASM Routines section. I am curious to see what asm programmers we gather there and if they can win in optimization. :P

The TI Games Walkthroughs, Secrets and Glitches section is now growing. That were the stuff you talked about being in the staff sub forum?
What about the easter eggs in TI programs? We are we going to place them?
« Last Edit: February 28, 2010, 07:43:58 am by Galandros »
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Offline ztrumpet

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Re: New Sections
« Reply #11 on: February 28, 2010, 10:06:38 am »
DJ, great job on the TI Games Walkthroughs, Secrets and Glitches section!

I really need to finish screenshoting Illusiat 13...

Offline Builderboy

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Re: New Sections
« Reply #12 on: February 28, 2010, 12:39:20 pm »
I like all the new sections :) I will have to add a whole bunch to the Secrets and Glitches section now XD and a general warning to the reoccurring cheatcode that seems to be present in my games ;)

Offline DJ Omnimaga

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Re: New Sections
« Reply #13 on: February 28, 2010, 01:58:31 pm »
Lol yeah :P, also having seen Champion Of The Realm, I wouldn't be surprised if a bunch of other people actually used SIN as a cheating key in their games too. Cheating is a SIN, anyway :P

@Galandros you can put easter eggs there, but if they're like optional RPG boss fights you may want to label them as secrets. Also put non-game easter eggs in calc news and discussion