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Offline Ivoah

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Re: [Axe] Super Smash Bros. Open
« Reply #180 on: November 14, 2014, 06:52:01 pm »
I need to send all the 8xv files? Even AMEMKIT, deorg, and SCALESPR?
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Offline shadowzard

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Re: [Axe] Super Smash Bros. Open
« Reply #181 on: November 14, 2014, 09:01:03 pm »
Hi, I'm a total novice to the TI games scene. I saw this on Kotaku and REALLY want to download it but I'm having trouble. Is there any way you could make a tutorial for the influx of people like me who have no idea what they're doing? By the way I've got the program SMASH15 in my list of execs but it comes up with a syntax error when I try to run it. Thanks.

Offline rino757

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Re: [Axe] Super Smash Bros. Open
« Reply #182 on: November 14, 2014, 09:01:27 pm »
I've got the TI-84 Plus C SE, any chance I'll be able to play this?

Offline 123outerme

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Re: [Axe] Super Smash Bros. Open
« Reply #183 on: November 14, 2014, 09:06:55 pm »
Hi, I'm a total novice to the TI games scene. I saw this on Kotaku and REALLY want to download it but I'm having trouble. Is there any way you could make a tutorial for the influx of people like me who have no idea what they're doing? By the way I've got the program SMASH15 in my list of execs but it comes up with a syntax error when I try to run it. Thanks.
I believe you have to go to the "Apps" menu (to the left of of the PRGM button).

I've got the TI-84 Plus C SE, any chance I'll be able to play this?
Unfortunately, for people like me who have the color 84, you won't be able to play this.

Offline shadowzard

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Re: [Axe] Super Smash Bros. Open
« Reply #184 on: November 14, 2014, 09:41:10 pm »
Well it's not appearing in my apps just my prgm's.

Offline Ivoah

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Re: [Axe] Super Smash Bros. Open
« Reply #185 on: November 14, 2014, 09:42:54 pm »
Well it's not appearing in my apps just my prgm's.


You probably installed the source code, the application and data files are the 8xv and 8xk files
http://codinghobbit.no-ip.org
My Calcs:
TI-86 (now broken) $2
TI SR-56 - $0
TI-Nspire CX CAS - $152
TI-84+ Silver Edition - $56
TI-84+ Silver Edition - $0
TI-85 - $0
TI-73 Explorer VS - $10
ViewScreen - $3

Offline Hayleia

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Re: [Axe] Super Smash Bros. Open
« Reply #186 on: November 15, 2014, 04:23:56 am »
Wow, I wasn't expecting publicity on other websites, at least not now since it is quite far from finished O.O
Thanks for telling me anyway, that should give me motivation to find time for this :)

I need to send all the 8xv files? Even AMEMKIT, deorg, and SCALESPR?
You're right, you don't need to send those appvars. But it's less of a problem than big source programs ;)
I'll definitely make a readme for the next release, it should make things easier -.-

Hi, I'm a total novice to the TI games scene. I saw this on Kotaku and REALLY want to download it but I'm having trouble. Is there any way you could make a tutorial for the influx of people like me who have no idea what they're doing? By the way I've got the program SMASH15 in my list of execs but it comes up with a syntax error when I try to run it. Thanks.
I know it's a bit my fault for not updating the first post and things, but you didn't download the right version, yours dates from when I still compiled as a program. Here's the latest one. Send all appvars (except AMEMKIT, deorg and SCALESPR if you want to save space) in archive, send the ap and run the app. Programs are not needed.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline Patrick Artounian

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Re: [Axe] Super Smash Bros. Open
« Reply #187 on: November 15, 2014, 01:14:29 pm »
Have you uploaded the code anywhere yet? If you post it onto Github or anywhere or your choice, I would like to look into it and see if it's possible to port to the TI 84 Plus C SE.

Offline aeTIos

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Re: [Axe] Super Smash Bros. Open
« Reply #188 on: November 15, 2014, 01:18:43 pm »
It's written in Axe so unless there's a port of Axe available and I am somehow totally unaware of that, it's not going to work... The game's open source though so I think you can find the code somewhere.
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Offline Hayleia

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Re: [Axe] Super Smash Bros. Open
« Reply #189 on: November 15, 2014, 01:27:57 pm »
Indeed, you'll have a hard time porting this to the CSE due to it being written in Axe. Plus, the zooming camera probably isn't the best idea on a calc as slow as the CSE.
Anyway, you'll find the source in pretty much every zip I posted on that topic, or in the "official" archive linked by the first post. I can't really put it on GitHub since it's 8xp files.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline aeTIos

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Re: [Axe] Super Smash Bros. Open
« Reply #190 on: November 15, 2014, 01:29:22 pm »
Well from what I hear you dev on PC, right? I guess you could upload the non-tokenized files to GitHub.
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Offline Hayleia

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Re: [Axe] Super Smash Bros. Open
« Reply #191 on: November 15, 2014, 01:30:10 pm »
I could, but that would need people to have the exact same set of tokens for tok8x (or similar), and I am pretty sure I am not using the default ones.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline aeTIos

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Re: [Axe] Super Smash Bros. Open
« Reply #192 on: November 15, 2014, 01:31:27 pm »
Right. Well it's your choice anyways :)
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Offline Nicholas Veal

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Re: [Axe] Super Smash Bros. Open
« Reply #193 on: November 15, 2014, 06:55:50 pm »
Can you make this for TI-84 CSE? PLEASE? Thank you in advance. :w00t:

Offline pimathbrainiac

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Re: [Axe] Super Smash Bros. Open
« Reply #194 on: November 15, 2014, 07:26:06 pm »
I'm so sorry to say this, but the language this is programmed in, Axe, is only available on GrayScale calcs at the present time.
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