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They are not the same, notice the [Asm]/[Axe] part One explains how to do it using SPASM or similar, for those having a z80 dev environment, and the other one explains how to do it with Axe, for those without a z80 dev environment.
Well, do as you please but don't forget that motivation is what keeps me working on things, so if they can give me motivation (like if they start spriting characters or do something else that proves they are interested in my game), this game will have more chances to be "finished"
Which is why a ticalc.org demo with some characters might be a good idea, especially now that SSB3DS just came out and that school just started. Imagine how many downloads it will get and the potential for extra feedback it would generate, even with no ticalc news.
My only concern about custom characters is if this game ever becomes online via gCn or something, then people could just make super-high-mega-ultra-overpowered characters that are nearly invincible then win against anyone. Also, how would it work if someone tries to link play vs another player but the other player doesn't have all the maps and characters the opponent has? What about characters with duplicate file names (eg if someone has REUBEN.8xp on his calc for Reuben Quest character, but the other player has Reuben from Mystic Quest Legend and the other player link plays with Reuben). Wouldn't that mess the game up?
Obligatory question: Will you support GameCube controllers through the USB port?
(off topic)How did you change the font in the screenshot on the first post?
(on topic)Will SSBO ever support gCn? 'Cause that would be epic!