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Sorry for the lack of answer, I was a bit sick and preferred not to spend too much time on forums.I don't think I'll implement something that equalizes characters, it seems too much of a Brawl idea. The only good side I see in such a system is if someone with good intentions set all hitbox forces well proportionned between each other, but too high compared to other characters. In that case, maybe there should be a field that reduces hitbox forces if they were set too high by mistake. But I am pretty sure no one will do that on purpose since 1] it would kill all the fun and 2] other players could choose that character too and it would not be so OP against itself I guess.And yeah, transferring files might be too annoying. Calculating the intersection between both lists is probably a better idea, even though it would still take some time to calculate and would still be some code to write (plus the fact as you mentionned earlier, someone could have a Reuben and someone else could have another Reuben without the algorithm making the difference).
Any further work on this?
If I remember, I think work was supposed to stop completely once school start, so I guess that progress will be minimal until Summer vacations or Christmas holidays.
For the time being, the project is under our hands: We have to create characters.