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Offline Hayleia

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Re: [Axe] Super Smash Bros. Open
« Reply #135 on: October 24, 2014, 05:33:17 pm »
That's probably easier to do than items and can add a lot to the fun, so yeah, they are planned too. Don't expect huge map changes like in Pokemon Stadiums, really just platforms moving horizontally or vertically.
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Offline Ivoah

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Re: [Axe] Super Smash Bros. Open
« Reply #136 on: October 24, 2014, 05:35:56 pm »
Yeah, stuff like Pokémon Stadium would be tough
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Offline DJ Omnimaga

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Re: [Axe] Super Smash Bros. Open
« Reply #137 on: October 27, 2014, 01:58:27 am »
MOving platforms would definitively add a nice touch to the game.

Offline Ivoah

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Re: [Axe] Super Smash Bros. Open
« Reply #138 on: October 27, 2014, 07:46:51 am »
When I try to load "Map Test" the calc resets, and clears my ram :(
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Offline Hayleia

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Re: [Axe] Super Smash Bros. Open
« Reply #139 on: October 27, 2014, 07:53:27 am »
Yeah, I don't know what's going on with this one. It used to work, then I worked on some other things that didn't involve map changes so I included it in the zip without checking it again, and now it doesn't work for some reason.
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Offline Ivoah

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Re: [Axe] Super Smash Bros. Open
« Reply #140 on: October 27, 2014, 07:58:09 am »
Hmm, weird
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Offline bb010g

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Re: [Axe] Super Smash Bros. Open
« Reply #141 on: November 03, 2014, 08:52:10 pm »
But it would still not be a decent Smash game without some features such as dodging, teching, etc, which are missing features too.
Please put in old-style directional air dodging. Once this gets released, I'm getting a TI-84+ and a GC-USB adapter and making this work. :)
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Offline Ivoah

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Re: [Axe] Super Smash Bros. Open
« Reply #142 on: November 03, 2014, 08:53:18 pm »
Once this gets released, I'm getting a TI-84+ and a GC-USB adapter and making this work. :)


That would be epic
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Offline Hayleia

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Re: [Axe] Super Smash Bros. Open
« Reply #143 on: November 04, 2014, 12:44:53 am »
Please put in old-style directional air dodging.
I was planning either to do this or to let the character making choose. With the "choose" option, you could even do something hybrid where dodging without any direction makes a Brawl-like dodge and dodging with a direction makes a Melee-like dodge :P

Once this gets released, I'm getting a TI-84+ and a GC-USB adapter and making this work. :)
Well, there are already releases, even though not final releases ;)
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Offline Hayleia

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Re: [Axe] Super Smash Bros. Open
« Reply #144 on: November 04, 2014, 12:40:39 pm »
This is kind of an update I guess, even with no release.

Moving platforms are starting to work it seems.


Just let me do an interesting map before releasing because this one is stupid :P
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Offline Ivoah

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Re: [Axe] Super Smash Bros. Open
« Reply #145 on: November 04, 2014, 12:47:33 pm »
This is kind of an update I guess, even with no release.

Moving platforms are starting to work it seems.

Just let me do an interesting map before releasing because this one is stupid :P


Looks great! Are only rects supported for moving platforms?
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Re: [Axe] Super Smash Bros. Open
« Reply #146 on: November 04, 2014, 12:48:59 pm »
*.*

Those platforms moving will spice up the game considerably more. Will they be possible to add in custom levels if they are supported? Also I like how well they seem to work. :D

Offline Hayleia

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Re: [Axe] Super Smash Bros. Open
« Reply #147 on: November 04, 2014, 12:50:54 pm »
The way I coded it, sprited objects should work too, and they should work vertically too. That's why I am not releasing, I must do some more testing and a map that uses all of that for more fun :P

And yeah, custom levels work the "same" way as custom characters ;)
I should probably do a tutorial for them too by the way -.-
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Re: [Axe] Super Smash Bros. Open
« Reply #148 on: November 04, 2014, 08:50:15 pm »
This is kind of an update I guess, even with no release.

Moving platforms are starting to work it seems.


Just let me do an interesting map before releasing because this one is stupid :P

Did you mean Fountain of Dreams? ;)
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Offline Streetwalrus

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Re: [Axe] Super Smash Bros. Open
« Reply #149 on: November 05, 2014, 06:52:54 am »
You did an amazing job Hayleia. :D I'm gonna try it out when I have time.

Also congrats on the subforum (first project to get one in ages lol).