• [Axe] Super Smash Bros. Open 5 10
Currently:  

Author Topic: [Axe] Super Smash Bros. Open  (Read 384536 times)

0 Members and 1 Guest are viewing this topic.

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #150 on: November 05, 2014, 11:58:52 am »
@bb010g
I was not thinking about Fountain of Dreams, I was planning on creating a map out of nowhere, but Fountain of Dreams would already be a good idea to test vertically moving platforms, it's true :)

@Streetwalrus
Thanks :D

@all
DJ_O pointed that on IRC yesterday (I think). I did not try to play with a 83+ against a 84+. Does that work if someone can try (my 83+ is not near me at all) ? It should run at 6MHz on both calcs if everything goes well.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: [Axe] Super Smash Bros. Open
« Reply #151 on: November 06, 2014, 10:49:08 am »
For 83+ stuff I think it depends of if each calc properly waits for each others when sending back and forth data for the game. By the way, if a calculator is disconnected, does gameplay resume normally when you plug them again and is there a way to quit gameplay beforehand in case for example the cable stopped working for whatever reason?


Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #152 on: November 06, 2014, 01:24:17 pm »
For 83+ stuff I think it depends of if each calc properly waits for each others when sending back and forth data for the game.
They should wait properly since both calcs wait for the transfer to work before continuing the main loop. So if one calc is slower than the other, the fastest just waits longer but waits.

By the way, if a calculator is disconnected, does gameplay resume normally when you plug them again and is there a way to quit gameplay beforehand in case for example the cable stopped working for whatever reason?
I have put a condition in that loop saying that you can quit during the waiting loop. I just don't know if it's still here because I remember removing it, putting it back, removing it again, etc so maybe it's commented out in the code that I compiled for the last release... or maybe it's not and it works, I don't know -.-
I don't have two calcs with me at the moment to try this out but if it is not implemented, it is really easy to do.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #153 on: November 07, 2014, 05:54:37 pm »
After doing some testing, it turned out that:
- objects moving vertically were working
- same for objects moving diagonally
- sprite and rectangles were working
- but there was a problem with collisions with objects moving vertically, now fixed :D

Here's the result, in images...


I am still not releasing though, I must adjust some things about objects' speeds :P
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [Axe] Super Smash Bros. Open
« Reply #154 on: November 07, 2014, 05:59:11 pm »
This is looking amazing ^^

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Matrefeytontias

  • Axe roxxor (kinda)
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1982
  • Rating: +310/-12
  • Axe roxxor
    • View Profile
    • RMV Pixel Engineers
Re: [Axe] Super Smash Bros. Open
« Reply #155 on: November 07, 2014, 06:56:35 pm »
I know right O.O this is going to be some world event when you'll be done with the game.

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #156 on: November 09, 2014, 06:51:28 am »
Thanks ^^
And lol, I don't really know if people outside of the community care about calculators that much :P

Anyway, as some people saw at 1am (in France), I worked on the percent system. I probably need to calibrate it a bit but it works :D
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline 123outerme

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 458
  • Rating: +23/-0
  • Self-unpaid intern
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #157 on: November 09, 2014, 12:32:17 pm »
I don't mean to be a know-it-all, but Fox can't launch at 120%, let alone 60 :P
Or, to put it in less of a jerk-ish way, different characters have different launching abilities.

Offline bb010g

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 428
  • Rating: +22/-1
  • I do stuff
    • View Profile
    • elsewhere on the net
Re: [Axe] Super Smash Bros. Open
« Reply #158 on: November 09, 2014, 12:38:53 pm »
For stats, may I recommend the Smash Wiki?
Arch Linux user
Haskell newbie | Warming up to Lua | Being dragged into C++
Calculators: HP 50g, HP 35s, Casio Prizm, TI-Nspire CX CAS, HP 28s, HP Prime, Mathematica 9 (if that counts)
π: 3.14...; l: 108; i: 105; e: 101; l+i+e: 314
THE CAKE IS A LIE IS A PIE

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #159 on: November 09, 2014, 12:58:02 pm »
I don't mean to be a know-it-all, but Fox can't launch at 120%, let alone 60 :P
120% yes, with a fully charged UpSmash. I think it even kills at 80% on FD (Obviously doesn't kill on Temple in the cave if the opponent techs on the ceiling). But yeah, that's what I meant with "calibrating". I need to get all constants right.

Or, to put it in less of a jerk-ish way, different characters have different launching abilities.
Well what would be the point of having different characters if they were all the same ? -.-

For stats, may I recommend the Smash Wiki?
Wow, thanks :D
I already landed on that website but never went very deep into it. But now that you said it, I looked a bit more precisely and found some pages that would indeed be very interesting ;)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #160 on: November 09, 2014, 01:33:18 pm »
In fact, after someone on TI Planet asked for it, I thought that there are enough new things to play with in Smash for a release.

So yeah,
Smash
MapBoo
StupidMap

I am still not releasing the source for this though, because I am still working on things and wouldn't like someone to change something now (even though no one seems to have touched the source for now).
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Sorunome

  • Fox Fox Fox Fox Fox Fox Fox!
  • Support Staff
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 7920
  • Rating: +374/-13
  • Derpy Hooves
    • View Profile
    • My website! (You might lose the game)
Re: [Axe] Super Smash Bros. Open
« Reply #161 on: November 09, 2014, 02:34:05 pm »
Stop being so amazing Hayleia <_<
actually, don't stop that, be even more amazing ^.^

THE GAME
Also, check out my website
If OmnomIRC is screwed up, blame me!
Click here to give me an internet!

Offline Dapianokid

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 539
  • Rating: +46/-27
  • That one dude
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #162 on: November 09, 2014, 06:06:31 pm »
This is what brought me back to calc programming, and motivated me to flash my calcs and get them back into Dapianokid standard working order.
That's saying a lot.
Thank you.
Keep trying.

Offline bb010g

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 428
  • Rating: +22/-1
  • I do stuff
    • View Profile
    • elsewhere on the net
Re: [Axe] Super Smash Bros. Open
« Reply #163 on: November 09, 2014, 06:29:34 pm »
This is what brought me back to calc programming, and motivated me to flash my calcs and get them back into Dapianokid standard working order.
That's saying a lot.
Thank you.
Welcome back!
!peanuts
Arch Linux user
Haskell newbie | Warming up to Lua | Being dragged into C++
Calculators: HP 50g, HP 35s, Casio Prizm, TI-Nspire CX CAS, HP 28s, HP Prime, Mathematica 9 (if that counts)
π: 3.14...; l: 108; i: 105; e: 101; l+i+e: 314
THE CAKE IS A LIE IS A PIE

Offline Ivoah

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 336
  • Rating: +3/-0
    • View Profile
    • Codinghobbit
Re: [Axe] Super Smash Bros. Open
« Reply #164 on: November 09, 2014, 09:05:12 pm »
You should rename this to "Super Axe Bros. Open"
http://codinghobbit.no-ip.org
My Calcs:
TI-86 (now broken) $2
TI SR-56 - $0
TI-Nspire CX CAS - $152
TI-84+ Silver Edition - $56
TI-84+ Silver Edition - $0
TI-85 - $0
TI-73 Explorer VS - $10
ViewScreen - $3