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That jigglypuff is looking quite nice. ^^ I still *really* need to try to find the time to work on some characters for you.
Have you considered hard-coding the movement into the app, using variables in the appvar to control specific speeds and friction? (or is this even possible?)
Are you using compression on the character data?I know that it wont help when it's running and in RAM, but I'm thinking about for space when it's not running.
Could you also put in a debug-like hitbox view option? Just black rectangles wherever hitboxes are?
Wow, that meta knight look sweeeeeeeeeeeeet. Now I'm even more sad that I can't send things to my calc.