Author Topic: [Axe] Super Smash Bros. Open  (Read 381554 times)

0 Members and 5 Guests are viewing this topic.

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #300 on: January 31, 2015, 01:39:18 pm »
Don't worry about how the camera is written, I planned to change it anyway :P
It uses too much ram and it is not going to improve if it's supposed to follow more than two characters so I have to change it (and I probably know how to do it).

What's planned is:
-put all menus outside of the app
-debug :P

Then, if that's not interesting enough for an update:
-change hitboxes (yeah, still not done :P)
-debug :P
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline CKH4

  • LV3 Member (Next: 100)
  • ***
  • Posts: 42
  • Rating: +1/-0
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #301 on: January 31, 2015, 02:05:57 pm »
Well, good luck and I can't wait.
Profiles:
        
Other Peoples Projects:
   
(I like parentheses)

Offline abe1001

  • LV0 Newcomer (Next: 5)
  • Posts: 2
  • Rating: +0/-0
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #302 on: March 09, 2015, 07:52:16 pm »
Could this please be ported for the TI 84 CSE? Or at least give me the source files so I can do it myself?

Offline CKH4

  • LV3 Member (Next: 100)
  • ***
  • Posts: 42
  • Rating: +1/-0
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #303 on: March 09, 2015, 07:58:31 pm »
Its written in Axe and the source is included in the zip. Porting is near impossible but I'd love to see you try. Hayleia may have more to say but there will definitely be no official port.
Profiles:
        
Other Peoples Projects:
   
(I like parentheses)

Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #304 on: March 09, 2015, 07:59:44 pm »
The thing is that this has already been answered. Not just in that thread, but in this thread as well. Several times (and I'm too lazy to find the rest of the links).

I'm sorry, but it is impossible, as this is written in Axe, to port to the CSE at the moment, even with the source.
I am Bach.

Offline abe1001

  • LV0 Newcomer (Next: 5)
  • Posts: 2
  • Rating: +0/-0
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #305 on: March 09, 2015, 08:04:18 pm »
Yeah, actually, it looks like some of the source files are missing... I mean they are assembled :/

Offline pimathbrainiac

  • Occasionally I make projects
  • Members
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1731
  • Rating: +136/-23
  • dagaem
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #306 on: March 09, 2015, 08:59:53 pm »
None of the source is missing. You can compile with Axe, which is an on-calc compiler. It is not assembled. You can open the program files in TI Connect CE, Source Coder, IES, and the like and read them.


This forum has an entire section dedicated to Axe, if you want to learn about how it works, I suggest you look there.
I am Bach.

Offline astrokid12

  • LV0 Newcomer (Next: 5)
  • Posts: 2
  • Rating: +0/-0
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #307 on: May 08, 2015, 08:10:36 pm »
Hello, everyone.  I'm kind of new to programming (I can program in basic, intermediate level), but I would love to see this game be developed further.  Anyway, I was thinking maybe someone could either teach me how to program in Axe or Asm or something like that, or maybe someone would be willing to make some characters for me.  I've seen nothing about Mario or Luigi, but what do you think of these sprites?  They would be the basic standing still sprites.

Offline Hayleia

  • Programming Absol
  • Coder Of Tomorrow
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3367
  • Rating: +393/-7
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #308 on: May 10, 2015, 05:38:31 am »
I have no idea if those sprites are good or not. What I can tell you at least is that Luigi seems to be the right size compared to Fox. But then, the question is "will you manage to make a moveset with those sprites ?" If so, then yes, they are good sprites :)
(But next time, try to save in a real image format, not in that jpg bullsheep (if you want to know what I am talking about, download one of your images again, open it and zoom, you'll see that your black and white image isn't really black and white only anymore ;))).

And you don't really need to learn Axe nor Asm, just follow the syntax described in the (unfinished) tutorials and read Fox's or Falco's source and you'll be good I guess. There is no code, only structured data, so it's just like filling a form, not like programming really.
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline astrokid12

  • LV0 Newcomer (Next: 5)
  • Posts: 2
  • Rating: +0/-0
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #309 on: May 10, 2015, 03:30:02 pm »
OK, that all sounds good I guess.  Thanks for the help!

Offline Teun

  • LV0 Newcomer (Next: 5)
  • Posts: 2
  • Rating: +0/-0
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #310 on: June 03, 2015, 12:35:11 pm »
I downloaded this a few days ago and it's amazing, but I had no idea that it's still an open project! However, I think I downloaded the latest version but Jigglypuff and Meta Knight seem unable to do anything except moving and jumping around, and Falco has no moves that do damage except his Dash Attack (Laser goes through everything inluding Shine). Is that how it's supposed to be or am I doing something wrong?

Offline Ivoah

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 336
  • Rating: +3/-0
    • View Profile
    • Codinghobbit
Re: [Axe] Super Smash Bros. Open
« Reply #311 on: June 03, 2015, 12:36:10 pm »
I downloaded this a few days ago and it's amazing, but I had no idea that it's still an open project! However, I think I downloaded the latest version but Jigglypuff and Meta Knight seem unable to do anything except moving and jumping around, and Falco has no moves that do damage except his Dash Attack (Laser goes through everything inluding Shine). Is that how it's supposed to be or am I doing something wrong?

The game isn't finished yet.
http://codinghobbit.no-ip.org
My Calcs:
TI-86 (now broken) $2
TI SR-56 - $0
TI-Nspire CX CAS - $152
TI-84+ Silver Edition - $56
TI-84+ Silver Edition - $0
TI-85 - $0
TI-73 Explorer VS - $10
ViewScreen - $3

Offline Geekboy1011

  • The Oneironaut
  • Donator
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2031
  • Rating: +119/-2
  • Dream that Awakening dream
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #312 on: June 03, 2015, 03:00:30 pm »
I downloaded this a few days ago and it's amazing, but I had no idea that it's still an open project! However, I think I downloaded the latest version but Jigglypuff and Meta Knight seem unable to do anything except moving and jumping around, and Falco has no moves that do damage except his Dash Attack (Laser goes through everything inluding Shine). Is that how it's supposed to be or am I doing something wrong?

The game isn't finished yet.

More so then a blunt answer. The game is current not being worked on due to the programmer being rather busy with life as well as some other things. Everything currently released is more of a tech demo then anything, A tech demo with a really solid engine behind it!. THat being said there are threads that talk about how to make characters and such if you would like to contribute. But as of now the content is sadly not finished.

Offline Teun

  • LV0 Newcomer (Next: 5)
  • Posts: 2
  • Rating: +0/-0
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #313 on: June 04, 2015, 10:46:14 am »
I downloaded this a few days ago and it's amazing, but I had no idea that it's still an open project! However, I think I downloaded the latest version but Jigglypuff and Meta Knight seem unable to do anything except moving and jumping around, and Falco has no moves that do damage except his Dash Attack (Laser goes through everything inluding Shine). Is that how it's supposed to be or am I doing something wrong?

The game isn't finished yet.

More so then a blunt answer. The game is current not being worked on due to the programmer being rather busy with life as well as some other things. Everything currently released is more of a tech demo then anything, A tech demo with a really solid engine behind it!. THat being said there are threads that talk about how to make characters and such if you would like to contribute. But as of now the content is sadly not finished.

Indeed, I'm really impressed with the demo! I've looked at some of the character threads though, and I don't think I'll be able to help there. I'm just a 15 year-old who's obsessed with Smash :P

Offline Dudeman313

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 106
  • Rating: +2/-0
  • I am the embodiment of honorificabilitudinity.
    • View Profile
Re: [Axe] Super Smash Bros. Open
« Reply #314 on: January 05, 2016, 08:58:47 pm »
I've been following this project everywhere, and it's pretty awesome. This is one of the first famous games I heard of when I discovered that I could play games on my essential Algebra tool. When it's complete, I'll play it 24/7! https://www.omnimaga.org/Smileys/classic/smiley_woot.gif I've also discovered that all things by Hayleia is awesome. Have you considered an AI and a one player mode?
Does this qualify as a signature?
The answer is "Sure."