Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
The Axe Parser Project
(Moderator:
Runer112
) »
"INVALID TOKEN" when compiling
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: "INVALID TOKEN" when compiling (Read 9816 times)
0 Members and 1 Guest are viewing this topic.
Derf321
LV3
Member (Next: 100)
Posts: 59
Rating: +0/-0
"INVALID TOKEN" when compiling
«
on:
December 01, 2011, 10:57:54 pm »
So this is my first time using axe, I've done pretty much all you can do in BASIC. When I try to compile a BASIC program into Axe, it says "INVALID TOKEN" on Ymin/Ymax and Xmin/Xmax and Zstandard and AxesOff and pretty much anything to do with the graph. How can I compile programs that need those components?
Logged
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: "INVALID TOKEN" when compiling
«
Reply #1 on:
December 01, 2011, 10:59:42 pm »
Axe is a completely different language from TI-BASIC, with completely different commands. Read the Documentation.pdf file included in your Axe download, then check out the Commands.html page for a complete list of commands and syntaxes.
And welcome to Omnimaga, Derf321. If you have the time you can introduce yourself
here
Logged
Derf321
LV3
Member (Next: 100)
Posts: 59
Rating: +0/-0
Re: "INVALID TOKEN" when compiling
«
Reply #2 on:
December 01, 2011, 10:59:49 pm »
Or am I completely mistaken and the Axe Parser is not to be used to transfer BASIC programs into Axe Language?
Logged
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: "INVALID TOKEN" when compiling
«
Reply #3 on:
December 01, 2011, 11:00:28 pm »
Oh no, Axe Parser is the full compiler to convert Axe language programs into assembly.
Logged
epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: "INVALID TOKEN" when compiling
«
Reply #4 on:
December 01, 2011, 11:02:20 pm »
If youve become really experienced with basic, I do reccomend using axe. It's a different language, but its not like starting over since it's kinda similar to basic.
I myself never change the graph settings
I believe axe automatically sets it to axes off, 0 x min, 0 y min, 64 x max, 96 y max
«
Last Edit: December 01, 2011, 11:04:59 pm by epic7
»
Logged
Derf321
LV3
Member (Next: 100)
Posts: 59
Rating: +0/-0
Re: "INVALID TOKEN" when compiling
«
Reply #5 on:
December 01, 2011, 11:05:30 pm »
Dang... Well say I want to change 3 programs from basic to Axe, is there any programs or apps that will convert it automatically? Or do I have to go piece by piece and replace them after I learn the language?
Also, does that mean that you have to convert the source with the axe compiler each time you wish to test it?
«
Last Edit: December 01, 2011, 11:06:09 pm by Derf321
»
Logged
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: "INVALID TOKEN" when compiling
«
Reply #6 on:
December 01, 2011, 11:06:17 pm »
Nope. Like with any language, you need to learn it and convert it yourself, but if you ever need help, just ask
«
Last Edit: December 01, 2011, 11:06:33 pm by Deep Thought
»
Logged
epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: "INVALID TOKEN" when compiling
«
Reply #7 on:
December 01, 2011, 11:07:27 pm »
Ive never heard of a programming language translator... But really it only took me a weekend to adjust to axe. Of course, I still haven't stopped learning it
Logged
Derf321
LV3
Member (Next: 100)
Posts: 59
Rating: +0/-0
Re: "INVALID TOKEN" when compiling
«
Reply #8 on:
December 01, 2011, 11:07:53 pm »
Haha I'm sure no one would be nice and convert it all for me? xD
Logged
epic7
Chopin!
LV11
Super Veteran (Next: 3000)
Posts: 2200
Rating: +135/-8
I like robots
Re: "INVALID TOKEN" when compiling
«
Reply #9 on:
December 01, 2011, 11:08:55 pm »
I'll help convert, but if it's a huge monster program...
Logged
Binder News
LV8
Addict (Next: 1000)
Posts: 785
Rating: +46/-3
Zombie of Tomorrow
Re: "INVALID TOKEN" when compiling
«
Reply #10 on:
December 01, 2011, 11:10:30 pm »
But that wouldn't be any fun for you!
Logged
Spoiler
For
userbars
:
Hacker-in-training! Z80 Assembly Programmer Axe Programmer
C++ H4X0R Java Coder I <3 Python!
Perdidisti ludum Cerebrum non habes
"We are humans first, no matter what."
"Fame is a vapor, popularity an accident, and riches take wings. Only one thing endures, and that is character."
Spoiler
For
Test Results
:
C0deH4cker
LV5
Advanced (Next: 300)
Posts: 258
Rating: +11/-1
Re: "INVALID TOKEN" when compiling
«
Reply #11 on:
December 01, 2011, 11:11:41 pm »
BasicBuilder can turn basic progs into an app...
Logged
Deep Toaster
So much to do, so much time, so little motivation
Administrator
LV13
Extreme Addict (Next: 9001)
Posts: 8217
Rating: +758/-15
Re: "INVALID TOKEN" when compiling
«
Reply #12 on:
December 01, 2011, 11:12:05 pm »
...but it's still a BASIC program, just called from an app.
Logged
C0deH4cker
LV5
Advanced (Next: 300)
Posts: 258
Rating: +11/-1
Re: "INVALID TOKEN" when compiling
«
Reply #13 on:
December 01, 2011, 11:16:12 pm »
Yeah. It all depends on what he's intending.
Logged
Quigibo
The Executioner
CoT Emeritus
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +1075/-24
I wish real life had a "Save" and "Load" button...
Re: "INVALID TOKEN" when compiling
«
Reply #14 on:
December 02, 2011, 04:44:41 am »
Is there a particular reason you want to use Axe instead of BASIC? Converting a program doesn't make it any "better" unless you are planning to add features that are otherwise impossible to do in BASIC. Also, the Axe language is specifically designed for games and has many common routines and functions for this purpose. But, it leaves out a lot of other things such as high precision math and advanced string manipulation which are uncommon in games, but might be necessary in a BASIC program.
So I only recommend switching to Axe if you're specifically trying to build games.
Logged
___Axe_Parser___
Today the calculator, tomorrow the world!
Print
Pages: [
1
]
2
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
The Axe Parser Project
(Moderator:
Runer112
) »
"INVALID TOKEN" when compiling