Author Topic: [Axiom] Floating Point Math (and other stuff)  (Read 23159 times)

0 Members and 1 Guest are viewing this topic.

Offline JWinslow23

  • Coder Of Tomorrow
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 556
  • Rating: +43/-6
  • I make quality calculator games...when I have time
    • View Profile
Re: [Axiom] Floating Point Math (and other stuff)
« Reply #30 on: March 02, 2014, 10:57:04 am »
WARNING: untested code

I think the following code should do the trick:
Code: [Select]
:Text(X,Y)
:Asm(7DEFF74B)

That work with complex?
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
Click here for the only set of games you'll ever need
= ?

Offline ACagliano

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 919
  • Rating: +32/-2
    • View Profile
    • ClrHome Productions
Re: [Axiom] Floating Point Math (and other stuff)
« Reply #31 on: April 11, 2014, 07:03:41 pm »
CPLXMATH.8xv, for some reason is sending to my calc as a program file, despite it being a .8xv?


Edit: Also, how do you take a float pointed to by, say GDB1, and store it to an OS var A, pointed to by the Axe A? Is that just GDB1->A, or would it involve the Copy command?
« Last Edit: April 12, 2014, 11:25:46 am by ACagliano »