Author Topic: A couple of glitches found in 0.4.4  (Read 10184 times)

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ASHBAD_ALVIN

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A couple of glitches found in 0.4.4
« on: October 10, 2010, 11:33:29 am »
I was using 0.4.4 for the longest time, and didn't realize the new commands having to do with floating point numbers and input.  The floating point numbers work, but damn is that input thing messed up.

I've used input in many small programs I've been making for fun to teach myself how to create beastly game physics.  Just of course to save small notes about the different sessions when I played the programs.  BUt a list of things I encountered whenever I did this:

Input would activate really weird things like:
-full speed mode
-text drawn to buffer flag set
-Blue Lines of Death (wtf?)

I seriously did get the BLODs a few times (2% to be exact from my tests)

Is this just my calculator or something, or are other poeple getting these results too?

Offline JosJuice

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Re: A couple of glitches found in 0.4.4
« Reply #1 on: October 10, 2010, 11:45:02 am »
What are there blue lines of death? I've heard about them, but I've never really understood what they are...

Offline TC01

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Re: A couple of glitches found in 0.4.4
« Reply #2 on: October 10, 2010, 11:47:46 am »
What are there blue lines of death? I've heard about them, but I've never really understood what they are...

I believe it's when the LCD gets set into test mode (not the calculator, the LCD itself). The blue lines appear, but they very quickly burn out the LCD.



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And in addition to calculator (and Python!) stuff, I mod Civilization 4 (frequently with Python).

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Re: A couple of glitches found in 0.4.4
« Reply #3 on: October 10, 2010, 12:09:05 pm »
Yeah, input's very glitchy.  To be fair, Quigibo's using a bcall for it so I blame TI for the misbehavior. :)

ASHBAD_ALVIN

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Re: A couple of glitches found in 0.4.4
« Reply #4 on: October 10, 2010, 12:54:40 pm »
I agree; some of the ROM calls in the calculator are a bit screwy.  Not his fault for using it I would have done the same.

I guess I can work on a replacement on for the next version of axe; it was such a nice idea if it would have worked. :(

ASHBAD_ALVIN

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Re: A couple of glitches found in 0.4.4
« Reply #5 on: October 10, 2010, 01:02:51 pm »
What are there blue lines of death? I've heard about them, but I've never really understood what they are...

Here's a picture I conjured up in MS paint; I'm pretty sure you can't capture it with a screenshot device ;)

Offline calcdude84se

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Re: A couple of glitches found in 0.4.4
« Reply #6 on: October 10, 2010, 02:31:26 pm »
They're horizontal, and on an 84+(SE) fill up the whole screen, but good enough ;D
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Offline DJ Omnimaga

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Re: A couple of glitches found in 0.4.4
« Reply #7 on: October 10, 2010, 02:58:36 pm »
Erm I am sure the lines were horizontal. On the 83+SE or above, the entire screen turns blue.

ASHBAD_ALVIN

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Re: A couple of glitches found in 0.4.4
« Reply #8 on: October 10, 2010, 03:00:53 pm »
oh on my 84+ this is what it looks like for a few secs before it turns entirely blue.

(edit: I'm stupid.  I wrote a program to see them again.  They are horizontal)
« Last Edit: October 10, 2010, 03:01:37 pm by ASHBAD_ALVIN »

Offline Deep Toaster

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Re: A couple of glitches found in 0.4.4
« Reply #9 on: October 10, 2010, 03:01:40 pm »
Yikes...

* Deepwater Horizon is gonna stay away from Input for a while




ASHBAD_ALVIN

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Re: A couple of glitches found in 0.4.4
« Reply #10 on: October 10, 2010, 03:02:22 pm »
Yikes...

* Deepwater Horizon is gonna stay away from Input for a while
* ASHBAD_ALVIN  agrees.

Offline Happybobjr

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Re: A couple of glitches found in 0.4.4
« Reply #11 on: October 10, 2010, 04:45:20 pm »
can an emulator have blod?  Does wabbit have it?  If not, it would be good for testing purposes.
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Offline Deep Toaster

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Re: A couple of glitches found in 0.4.4
« Reply #12 on: October 10, 2010, 04:47:29 pm »
Nope, I don't think it could. It doesn't even support contrast correctly (it grows darker, then turns around and becomes lighter :P

And that reminds me: Bug report time!




ASHBAD_ALVIN

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Re: A couple of glitches found in 0.4.4
« Reply #13 on: October 10, 2010, 07:11:54 pm »
I'm pretty sure it can't because it's more of a technical thing that's being performed rather than a normal contrast/pixel change that an emulator can do.

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Re: A couple of glitches found in 0.4.4
« Reply #14 on: October 10, 2010, 07:22:50 pm »
I'm pretty sure it can't because it's more of a technical thing that's being performed rather than a normal contrast/pixel change that an emulator can do.

well if you were to identify what caused the problems, you could just search for it constantly and turn it blue?
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Axe: 1.0.0
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