Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
The Axe Parser Project
(Moderator:
Runer112
) »
A couple of glitches found in 0.4.4
« previous
next »
Print
Pages:
1
[
2
]
Go Down
Author
Topic: A couple of glitches found in 0.4.4 (Read 10042 times)
0 Members and 1 Guest are viewing this topic.
jnesselr
King Graphmastur
LV11
Super Veteran (Next: 3000)
Posts: 2270
Rating: +81/-20
TAO == epic
Re: A couple of glitches found in 0.4.4
«
Reply #15 on:
October 10, 2010, 08:51:54 pm »
It is when the hardware for the LCD turns blue. Basically, you would look for what value to the ports were acceptable, and turn it blue otherwise, but there would still be no point.
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: A couple of glitches found in 0.4.4
«
Reply #16 on:
October 11, 2010, 12:02:19 am »
The LSD turns blue when its power is OVER 9000 because you accidentally the whole thing with the game.
«
Last Edit: October 11, 2010, 12:04:53 am by DJ Omnimaga
»
Logged
+1/-0 karm for this message
Broseph Radson
LV5
Advanced (Next: 300)
Posts: 295
Rating: +20/-1
Its 0x1A4 somewhere
Re: A couple of glitches found in 0.4.4
«
Reply #17 on:
October 11, 2010, 12:08:40 am »
That post was so full of win that I can't even begin to comprehend it
Also, LSD can turn blue?
Logged
Darl181
«Yo buddy, you still alive?»
CoT Emeritus
LV12
Extreme Poster (Next: 5000)
Posts: 3408
Rating: +305/-13
VGhlIEdhbWU=
Re: A couple of glitches found in 0.4.4
«
Reply #18 on:
October 11, 2010, 10:06:20 am »
Quick question: is the input bug thing fixed in 0.4.5?
Logged
Vy'o'us pleorsdti thl'e gjaemue
ASHBAD_ALVIN
Guest
Re: A couple of glitches found in 0.4.4
«
Reply #19 on:
October 11, 2010, 06:27:23 pm »
are far as I can see (which isn't very reputable) no.
Logged
Snake X
Ancient Veteran
LV8
Addict (Next: 1000)
Posts: 810
Rating: +33/-8
Re: A couple of glitches found in 0.4.4
«
Reply #20 on:
October 11, 2010, 09:53:23 pm »
I hope noone gets BLOD on WFRNG for axe cuz it uses input
Logged
Loved this place, still the best producers of power metal, and sparked my dreams of coding.
AngelFish
Is this my custom title?
Administrator
LV12
Extreme Poster (Next: 5000)
Posts: 3242
Rating: +270/-27
I'm a Fishbot
Re: A couple of glitches found in 0.4.4
«
Reply #21 on:
October 13, 2010, 12:33:21 am »
If I recall correctly, Input uses an undocumented B_call. There might have been a good reason TI left it undocumented... Never mind. TI's just evil
Logged
∂²Ψ -(2m(V(x)-E)Ψ
--- = -------------
∂x² ℏ²Ψ
Print
Pages:
1
[
2
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Major Community Projects
»
The Axe Parser Project
(Moderator:
Runer112
) »
A couple of glitches found in 0.4.4