Author Topic: A couple of glitches found in 0.4.4  (Read 10049 times)

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Offline jnesselr

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Re: A couple of glitches found in 0.4.4
« Reply #15 on: October 10, 2010, 08:51:54 pm »
It is when the hardware for the LCD turns blue.  Basically, you would look for what value to the ports were acceptable, and turn it blue otherwise, but there would still be no point.

Offline DJ Omnimaga

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Re: A couple of glitches found in 0.4.4
« Reply #16 on: October 11, 2010, 12:02:19 am »
The LSD turns blue when its power is OVER 9000 because you accidentally the whole thing with the game.
« Last Edit: October 11, 2010, 12:04:53 am by DJ Omnimaga »

Offline Broseph Radson

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Re: A couple of glitches found in 0.4.4
« Reply #17 on: October 11, 2010, 12:08:40 am »
That post was so full of win that I can't even begin to comprehend it :D

Also, LSD can turn blue?

Offline Darl181

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Re: A couple of glitches found in 0.4.4
« Reply #18 on: October 11, 2010, 10:06:20 am »
Quick question: is the input bug thing fixed in 0.4.5?
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Re: A couple of glitches found in 0.4.4
« Reply #19 on: October 11, 2010, 06:27:23 pm »
are far as I can see (which isn't very reputable) no.

Offline Snake X

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Re: A couple of glitches found in 0.4.4
« Reply #20 on: October 11, 2010, 09:53:23 pm »
x.x I hope noone gets BLOD on WFRNG for axe cuz it uses input
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Offline AngelFish

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Re: A couple of glitches found in 0.4.4
« Reply #21 on: October 13, 2010, 12:33:21 am »
If I recall correctly, Input uses an undocumented B_call. There might have been a good reason TI left it undocumented... Never mind. TI's just evil ;)
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