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Oh, and a feature request: automatically making things like Output(0,0) be equivalent to Output(0) (and Output(0,0,"ERKH") be equivalent to Output(0):Disp "ERKH"). In other words, making it automatically calculate the full two bytes as it compiles.
it's never really "easy" to make an RPG. no matter the language, it's a lot of work. granted, i'd think it's safe to say it's easier to make a better (in terms of speed and graphics, not gameplay) RPG in axe than basic. of course it takes awhile to get used to Axe, though
It *was* my contest entry, and I've never mentioned it on the forums, save a few references and my sig. It's physics driven and centers on moving around blocks. Once I work on it again, I'll post info on it.
sub(L,1,2,3)...Text(0,0,r1>DecText(0,10,r2>DecText(0,20,r3>Dec...Lbl L...Return
sub(L,1,2,3)sub(A)Lbl AText(0,0,r1>DecText(0,10,r2>DecText(0,20,r3>DecReturnLbl L...Return