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Reading that 0 being the end of data thing, I assume if we ever need to use those routines in a game for an item menu, for example, that we must make sure that no item ID are equal to 0, right? For example, for an empty item slot it would be 1, potion 2, elixir 3, etc?
Double-clicked? Anyway, that's a pretty clear explanation, thanks!
Either or.As in, if A and B , then A or B is also true. A xor B is not true
Quote from: squidgetx on November 14, 2010, 08:06:26 pmEither or.As in, if A and B , then A or B is also true. A xor B is not trueSo, the whole statement is true only if one (i.e. A) is true and the other (i.e. B) is not? Or am I completely off?Also, I was wondering about the !Is !If X=2 and C=3the same asIf X=/=2 and C=/=3or does the ! only apply to the first term?
Okay, I get it now. Thanks!